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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: May 2006
Posts: 594
Downloads: 1367
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Hi All,
I had this problem since SH4 came out and waited thinking that it was going to be fixed by now...guess I was wrong. The triagle that turns green when locked, is not what I think it should be. I thought when my heading is at 0 degrees + or - that is when the triangle turns green, but it turns green when I have a heading of 0 degrees + or - and the target ship is 20 degrees left of my heading. Not straight ahead. I know there is a few degrees left or right from 0 degree heading,but 20 degrees is way off. ![]() ![]() Is there a modder out there that would be willing to fix this? :p
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#2 | |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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#3 |
Stowaway
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actually you have quite a few colors that change with target speed and angles.
red is indicating no probability of hitting target orange is low probability of hitting target light green is a high probability of hitting target dark green is perfect alignment and should be assured of hitting target taking into considerations of random torps running wild (off target) the targetting triangle is nothing more than a guage of how accurate the auto targetting will be, so a 90 degree angle shot is very possible even if unlikely. |
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