SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-24-07, 02:07 PM   #1
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default Purpose of NSS_Uboat7c41 folder is ??

I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me!
I'll keep deleting files and see what happens......
__________________
TheDarkWraith is offline   Reply With Quote
Old 07-24-07, 02:17 PM   #2
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too.
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission
A6Intruder is offline   Reply With Quote
Old 07-24-07, 02:24 PM   #3
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by A6Intruder
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too.
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission
PM sent to you A6Intruder.

If this is the folder used by the AI boats then I should be able to give them smoke! Can someone verify that this is the folder being used by Sergbuto?
TheDarkWraith is offline   Reply With Quote
Old 07-24-07, 02:29 PM   #4
A6Intruder
Seasoned Skipper
 
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
Default

Quote:
Originally Posted by Racerboy
Quote:
Originally Posted by A6Intruder
Hi Racerboy,
could it be possible that this files used by the AI-Boats from Sergbuto?`
By the way would be nice if they could smoke too.
Kind regards

PS: Did you read my question about using your great smoke-mods in WAC 3.0?
It would be really kind of you if we could get your permission
PM sent to you A6Intruder.

If this is the folder used by the AI boats then I should be able to give them smoke! Can someone verify that this is the folder being used by Sergbuto?
Got it and return.
Kind regards
A6Intruder is offline   Reply With Quote
Old 07-24-07, 02:31 PM   #5
bigboywooly
Rear Admiral
 
Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
Default

Yes its an AI boat
__________________


My mediafire page http://www.mediafire.com/?11eoq19bq9r41
bigboywooly is offline   Reply With Quote
Old 07-24-07, 02:35 PM   #6
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by bigboywooly
Yes its an AI boat
this is too cool!! Time to contact Sergbuto and see if I can incorporate my smoke mod into his AI sub.

Edit:

I have permission to use the .dat and .val files from GWX from Kpt. Was this an add on in GWX? If so I can mod it now.
TheDarkWraith is offline   Reply With Quote
Old 07-28-07, 10:55 AM   #7
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Quote:
Originally Posted by Racerboy
I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me!
I'll keep deleting files and see what happens......
__________________
Hi Racerboy,

I remember a post of Sergbuto where he said that he didn't change/clone the object IDs of his 7c/41 AI sub. After comparison of both files [stock's .dat & 7c/41's .dat] by Pack3D I got that confirmed. Maybe that's the reason why this uboat also got exhaust smoke because you use the same object IDs, too.

I hope you understand my thoughts in spite of my bad English :hmm:
Greeting,
SquareSteelBar
SquareSteelBar is offline   Reply With Quote
Old 07-28-07, 08:07 PM   #8
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SquareSteelBar
Quote:
Originally Posted by Racerboy
I might have found a possible dev team bug or a phantom folder from ??. The folder \data\Submarine\NSS_Uboat7c41 and all the files it contains seems to be incorrect or some of the files are not needed. I enabled my smoke mode for VIIc and made a test mission using the VIIc41 and VIIc42 subs and they both had smoke!. Now this NSS_Uboat7c41 folder has a separate .dat and .val file labeled NSS_Uboat7c41.dat and NSS_Uboat7c41.val (which I have not modded to enable smoke). It also has all the other files commonly found in the \data\Submarine folders. It appears that the VIIc/41 and VIIc/42 use the NSS_Uboat7b files. So what's the function/purpose of the NSS_Uboat7b41 folder? I tried this with my smoke mod disabled for VIIc and both the VIIc/41 and VIIc/42 lose their smoke. Anyone got any ideas?

I tried deleting the folder and it caused a CTD. So there are some files that are needed.......time to explore what is needed in that folder.
I restored the folder and deleted the NSS_Uboat7b41.dat and NSS_Uboat7b41.val and everything is fine. This is very puzzling to me!
I'll keep deleting files and see what happens......
__________________
Hi Racerboy,

I remember a post of Sergbuto where he said that he didn't change/clone the object IDs of his 7c/41 AI sub. After comparison of both files [stock's .dat & 7c/41's .dat] by Pack3D I got that confirmed. Maybe that's the reason why this uboat also got exhaust smoke because you use the same object IDs, too.

I hope you understand my thoughts in spite of my bad English :hmm:
Greeting,
SquareSteelBar
It didn't get exhaust smoke that's why I was wondering what it was. Now that I know it's the AI sub and I've modded the files for it all I have to do is test it to ensure it works!
TheDarkWraith is offline   Reply With Quote
Old 07-29-07, 10:05 AM   #9
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,993
Downloads: 124
Uploads: 0


Default

Hi Racerboy, regarding permissions for the NSS_VIIC/41 AI sub model, you will have to speak with Sergbuto
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 07-29-07, 10:45 AM   #10
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Hi Racerboy,

is it possible that I misunderstood your first post?
SquareSteelBar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.