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Old 07-23-07, 01:16 AM   #1
nattydread
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Default What does the 3D sound channels do in the sound settings?

Im just curious, it doesnt really explain it in the manual or when mousing over the option. It has some numbers though...v1:1 v2:4, v3 and v4 or something like that.
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Old 07-23-07, 01:50 AM   #2
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It relates to sound travel.

Eg if you hit a merchant that's a reasonable distance away, you'll see the explosion but won't hear the explosion until a few seconds later. The further the explosion is away from you the longer it takes for the sound to be heard.
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Old 07-23-07, 03:01 AM   #3
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so what do the numbers and slider mean? I thought realistic sound travel was a tick box
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Old 07-23-07, 10:53 AM   #4
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Yes, the realistic sound travel is a tick box. I believe the slider for 3d sound channels is the selection of how many sounds can be played at the same time. Some (older) sound cards have a limit of how many sound can be played simultaneously.
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Old 07-24-07, 11:57 PM   #5
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a ha!, ok
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Old 07-25-07, 12:22 AM   #6
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Thanks Nightmare, forgot to mention that. Depending on the soundcard you'll find that by using 3D sound you may get a temporary game freeze when a torpedo hits a target so I suppose fiddle with the slider settings to check out what's acceptable to the soundcard.
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Old 07-25-07, 01:37 AM   #7
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For most 'onboard' solutions (you plug the speakers in near the keyboard/mouse/USB jacks), there is a pretty sharp dropoff in performance and quality going from 16 simultaneous sounds to 32 - so you don't want to use 32 if you can avoid it (and they can go no higher than 32 at all - so if it lets you, and you set this option higher, you will likely break something).

Creative's SoundBlaster 'Audigy'-series cards can do up to 64, and in hardware, so it has (virtually) no performance impact at all (except the 'Audigy SE'). The X-Fi cards can do 128, again, in hardware (except the 'XtremeAudio' model).
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Old 07-26-07, 12:57 AM   #8
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Yes, with my onboard sound I have 3D slider setting at 1:1. No probs at all now.
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Old 07-26-07, 01:31 AM   #9
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can this be the source of the horrible screaching and static sound i get when Ive severly damaged or sunk some ships? Its horrible and drowns out all other sounds
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Old 07-26-07, 10:54 AM   #10
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Default 3D slider

I wonder if me having my 3D slider up too much is why I never have interior damage sounds then??? I have been smashed with depth charges and had pipes bursting and glass shattering, but they make no sound. All other interior sounds are fine. :hmm:
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