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Old 07-20-07, 12:30 AM   #1
xboxer
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Any tips to one hit kill a ship?

Need some advice here.

Apparently there are no SH3-style hit boxes in SH4 according to my other thread.

So is there any way to one hit kill a ship in SH4? In SH3 you simply highlight the box to the ammo or fuel bunker.
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Old 07-20-07, 12:37 AM   #2
simonb1612
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Default experience!

I am afraid it is just experience and the word of other skippers on this forum. below the smoke stack is always a good start, so to is below a gun turret... But I am sure that you already knew this as you played SHIII.
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Old 07-20-07, 12:46 AM   #3
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Quote:
Originally Posted by simonb1612
I am afraid it is just experience and the word of other skippers on this forum. below the smoke stack is always a good start, so to is below a gun turret... But I am sure that you already knew this as you played SHIII.
No I don't. Because I was too dependant on the boxes in SH3.......
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Old 07-20-07, 01:09 AM   #4
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Default variable outcomes

It really is trial and error. I do not believe that there will alway be a certain spot on a certain ship that will give you a one hit one kill result. Targetting is not that accurate (consider sea condition and role of vessels) so while you may think you have scored a hit in the same spot on an identical vessel, the outcome could, and for those who want a lifelike sim, should be different each time.
My knowledge of the game limits my suggestions to smokestacks and gun turrets....
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Old 07-20-07, 01:39 AM   #5
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There are some excellent mods in the mods-forum which completely overhaul the damage-system.

Now ships just seem to have a certain number of hitpoints, as do torpedoes. That makes sinking ships a purely mathematical thing, not the way it should be.
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Old 07-20-07, 03:49 AM   #6
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Quote:
Originally Posted by Tobus
Now ships just seem to have a certain number of hitpoints, as do torpedoes. That makes sinking ships a purely mathematical thing, not the way it should be.
That's definitely not true; hitting ships in different places does result in different damage being applied. I have most luck under the funnel, with a deeper than normal setting. Large tankers I hit near the stern, at the default depth setting.

Not always an instant kill, but good results more often than not. At least for me.

There's certainly enough variety to suggest it isn't a simple hit points model. No doubt it is to an extent, but you do get other results. Probably they just toned down the effectiveness of the "magic spots" to make it more realistic.
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Old 07-20-07, 04:38 AM   #7
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Aim for the bow dead on, it's tricky. Best results are destroyers charging at you +20,000 once they get in the 10,000 they could start to zig zag
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Old 07-20-07, 07:33 AM   #8
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Quote:
Originally Posted by nomdeplume

That's definitely not true;
Whatever you say, my experience is different, until I started playing around with this mod: http://www.subsim.com/radioroom/showthread.php?t=118005
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Old 07-20-07, 07:34 AM   #9
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Default Tougher destroyers in 1.3

Quote:
Originally Posted by STEED
Aim for the bow dead on, it's tricky. Best results are destroyers charging at you +20,000 once they get in the 10,000 they could start to zig zag
I do this quite a bit (it's reasonably easy when the computer is calculating the torpedo settings for you) and have found that in 1.3 the destroyers seem much tougher. I've had quite a few occassions where bow hits didn't kill them. They do generally change course and circle around, so it does help when they're coming at you for a depth charge run.

In fact, I've had several cases where I've hit them once head-on to the bow, they've circled off, and I've hit them again somewhere along the side and even after that they kept cruising for a bit, their engine died, then they came to a halt and still took several minutes to sink.

I've had one that came to a stop and didn't sink; I chased the rest of the convoy for a while, then finally gave up after a good 10-15 minutes, returned to the location where the destroyer was stuck, then finished him off with a third.

I know it's a waste of torpedos, but the bastard gave me a hard time, so he had it coming.
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Old 07-20-07, 07:52 AM   #10
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I sank a Mogami with one torp this evening (Alright, so 4 hit her in the end, but the first one killed her).

The three factors that strike me as being important are:

#1 - Set the torp for contact
#2 - Aim for under the command deck
#3 - Get it as low as possible without going under. The book is quite handy for this.


Not especially technical, but I have been getting pretty stunning results following this simple system
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Old 07-20-07, 07:57 AM   #11
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Quote:
Originally Posted by CptWilkins
#1 - Set the torp for contact
The switch does NOT work. At ALL. Mk14 before mid 43 are the ONLY torpedoes that have influence detonators and you CANNOT switch them off. The C/I switch on the attack pannel doesn't change anything.
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Old 07-20-07, 09:31 AM   #12
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Make sure you set up for a good perpendicular midship shot.

Last night I was being chased by a DD and damned if when I fired my torp at him, it deflected off the bow and died in the water 200 feet from him. This was a bow on shot, at least at the time time of firing the fish. The DD started zig zagging shortly there after and caused the deflection.

Usually the more ship you have to hit the better your chances are.
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Old 07-20-07, 10:00 AM   #13
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Quote:
Originally Posted by switch.dota
Quote:
Originally Posted by CptWilkins
#1 - Set the torp for contact
The switch does NOT work. At ALL. Mk14 before mid 43 are the ONLY torpedoes that have influence detonators and you CANNOT switch them off. The C/I switch on the attack pannel doesn't change anything.
Be that as it may, I have been getting better kills with it switched on.
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Old 07-20-07, 10:26 AM   #14
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I sank a carrier at anchor with one torpedo once.

I had planned to fire 4 I fired two from the front tubes and was makeing the turn to get the hell out of there and planned to fire two more from the stern tubes.

About halfway through the turn the first torpedo struck and KABOOM she went up in a ball of flames. The second did strike also but the first one had tore her up.

So there is a certain 'luck' factor. These shots were fanned accross from stern to bow and the first one hit a little ways ahead of the screws.

This was prior to 1.3 though. From what I understand you can no longer pull this off. (sink ships at anchor)
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Old 07-21-07, 12:11 AM   #15
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Default Torpedo

Decide if you want a fast run or a slow run....

If your in the thick of things Fastr is better

Go to the Topedoe setting and go to tube 1 click fast and hit "w" and repeat till you've set all your speeds as desired.

Go back to one and click on the depth setting, leave the default for destroyers but run super shallow for Subchasers.

Run around 3 for BB, CC, and CV's. Vary slighly up and down. A deep torp using a magnetic detonator will cripple most ships if you run right at or under keel. You'll have ot be very accurate in depth setting...

Remember to lock your TDC setting for the first shot and then lead a bit "unlocked" and lag sligtly for a dispersed hit pattern on larger vessels.

If a DD is attacking bear in mind that she'll likely move faster than your setting so a slight lead is good.

In order to Shoot quickly remember to preset your Torps open the doors using the "q" command and "W" to switc to the next tube. You pre-open and "w" to the next tube before firing.

Don't leve the tube open to long or the torp may not fire or will do say and do something erratic...

Most of all enjoy the game..

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