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Old 07-17-07, 11:08 PM   #1
chopped50ford
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Default Ships Repair

Will the fleet send a tender out to repair your sub...say if your rudder is blown off? IF not, what do you do then? End it all there and submerge to your death?
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Old 07-17-07, 11:13 PM   #2
simonb1612
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good question, I raised this issue as apotential for a future mod as it seems a waste of valuble materials and well trained sailors if there is no potential for rescue. I have no idea what the navy did in real life but if your radio is working you would think that the option to call for help would be a smart one...\Can any of the history buffs tell us whatthe SOP was for disabled boats?
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Old 07-18-07, 01:24 AM   #3
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Quote:
Originally Posted by simonb1612
if your radio is working you would think that the option to call for help would be a smart one
And also a potentially dangerous one.

Radios aren't exclusive. Anybody who can reach that channel/frequency can listen in. The signal can also be used to track down positions.

While I don't doubt that if a crew was in distress they would be assisted in anyway possible, I don't think doing it via radio (unless all other forms of encrypted communications were disabled) would be how they did it.
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Old 07-18-07, 01:37 AM   #4
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They radioed on U-571 :rotfl:

I know in Silent Service 2 you could radio for a tug boat to help if you ran out of fuel. I guess it all depends on how far away from friendly waters you are, but they certainly did assist damaged boats.
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Old 07-18-07, 01:37 AM   #5
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I'd be reluctant to send a message based on that very main factor. Giving position away unless of course there were friendlies around that could assist.
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Old 07-18-07, 03:15 AM   #6
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In SH IV, dive as deep as the dial goes or simply load a previous save. Nothing else you CAN do.
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Old 07-18-07, 03:15 AM   #7
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Come on guys, calling for help is the only way, I mean this is a game after all. Or do you want a mod that allows you to rig a mast and sail home?:p
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Old 07-18-07, 03:30 AM   #8
THE_MASK
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I dont think a mod for running out of fuel is needed . Where were bases with refuelling capabilities for allied subs and are they historically portrayed in SH4 at correct times etc . This is how i would approach the problem .
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Old 07-18-07, 05:06 AM   #9
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Quote:
Originally Posted by sober
I dont think a mod for running out of fuel is needed . Where were bases with refuelling capabilities for allied subs and are they historically portrayed in SH4 at correct times etc . This is how i would approach the problem .
Exactly. I've read a couple of posts here that were to the effect "I was patrolling, yada yada, and I ran out of fuel... Can I call for help?" Makes me smack my forehead. I realize the Silent Hunter interface can be a lot to take in if it's your first time really playing it, but people should the time to look around. The fuel meter is right there, not like in SH3 where you had to go to a report layout and try to read tiny tic marks (as in GWX). That's your job as a sub skipper, keeping track and effectively managing your resources.

I understand the damage scenario though. You're kind of S.o.L. if you don't want to hit the reset button.
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Old 07-18-07, 05:54 AM   #10
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But what if your diesel engines are destroyed or they've blown your rudder to pieces?
I agree that a skipper who didn't pay attention to his fuel consumption should be court martialed but your mod ideas with the bases doesn't help if your boat is too damaged to move again.
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Old 07-18-07, 08:47 AM   #11
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Default radio intercepts

I agree that sending a radio message bears the risk of interception but I assume that the USN had the capability to encode and decode messages on each vessel(history buffs can prove me incorrect on this ). While this would not overcome the chance of the transmission being triangulated upon by the enemy, they would only get a rough fix on you. At present, I dont believe the game accounts for this whenever you send a status update or target spotted message. If the game did "hear" your transmission then it would add a bit of excitement as you could try to evade with whatever facilities you have left (dive & resurface etc) or you just play possum and wait to see arrives first.
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Old 07-18-07, 08:57 AM   #12
gg5056
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I save games in career mode. so if I get killed, i just go back to the last saved
and start again, so I never died.
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Old 07-18-07, 10:26 AM   #13
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I could be wrong , but...

I couldv'e swore I read (here or UBI) that the 1.3 patch was supposed to have gave one the option to call for help. But I didn't see it mentioned or appear in the patch , like I said I may be wrong , could have dreamed it , or I could have just had a powerful "420 happy hour". But if a "mod" like this or (something like it) would be a bad idea ... IMHO ...that is.

And as slick as the Modder's "are" here , could have that licked in 20 mouse clicks,
(counting the upload one) ..I've noticed something , since joining this forum. And thats when you put your heads together , things get done , idea's turn into mods.
which seem to spawn other idea's that in turn add to make the game even better for everyone (the newbie and the veteran) But then again I just pulled a 12 hour night shift , and mind and body are tired , if something simple as a "fix" as that would keep someone playing wouldn't it be worth it , to try?
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Old 07-18-07, 10:31 AM   #14
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Quote:
Originally Posted by gg5056
I save games in career mode. so if I get killed, i just go back to the last saved
and start again, so I never died.
Doesn't help us "dead is dead" folks.
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Old 07-18-07, 10:33 AM   #15
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Quote:
Originally Posted by hyperion2206
But what if your diesel engines are destroyed or they've blown your rudder to pieces?
I agree that a skipper who didn't pay attention to his fuel consumption should be court martialed but your mod ideas with the bases doesn't help if your boat is too damaged to move again.
Any real ship with two separate propellors could use them to steer. It's not very effecient, but it can be done. In fact, that's how Bismarck was trying to make progress with her rudders jammed. Unfortunately we can't do that in the game.

If the engines were destroyed the hull would probably be breached as well, and the sub would be gone. Even if they survived, they were out of luck. There were cases of survivors at sea being picked up by friendly aircraft...or enemy. Those were two of the options in SH1 - Abandon Ship and Call For Help. In either case you ran the risk of dying at sea or being rescued by the bad guys.
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