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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2007
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I have discovered that if you know the general direction a ship is in if you point the periscope or UZO that way and keep hitting the "L" key while panning the scope back and forth you can actually lock to a target well beyond visual range - in excess of 30,000 meters.
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#2 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
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#3 |
Subsim Aviator
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yes, and if you have weapons officer assistance on its a good way to shoot at a nearby ship that is just out of visual range in a heavy storm.
![]() You'll likely never see her, but you will hear the impact and the sinking through the fog.
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#4 | |
Grey Wolf
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#5 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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Maillemaker is right, this is an exploit.
If you lock the target from great range, the watch officer is able to tell you the exact range, even at 16 km or more! So you can get the targets route from observations well beyond visual range. I must admit that I use this exploit sometimes ![]() |
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#6 |
Machinist's Mate
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Wish I'd read this earlier...
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169th Recce Troop "Only In Death Does Duty End" |
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#7 |
Planesman
![]() Join Date: Nov 2006
Location: Melbourne, Australia
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I've never tried this, but I'm surprised it works.
For me if the target is at the edge of visual range I always had problems maintaning the lock for long enough for the WO to get a solution. |
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#8 |
Samurai Navy
![]() Join Date: Jul 2006
Location: The Netherlands
Posts: 556
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I didnt know, and dont care, takes away the fun!
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#9 |
Commodore
![]() Join Date: Apr 2005
Location: Brewsky, Galore
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If I activate my deathstar mod, I can blow away an entire convoy with a single shot, on any ocean on this globe...
Takes away a bit of the fun as well...
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Daddy cool ![]() |
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#10 | |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Netherlands
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#11 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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....... a long while.
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