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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
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I guess the damage I took effected my fuel, and now there is no way I can make it back to any base or tender. No other solution is possible at this time. I would like to think that the US Navy wouldn't allow a sub or any ship to just drift or be scuttled by its crew. Also, when leaving port wouldn't it the job of the navigator to plot the course, fuel usage and speed for that mission. Wonder if a moddler could incorporate this "navigator" into a mod.
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#2 |
Electrician's Mate
![]() Join Date: May 2007
Location: Chicago
Posts: 139
Downloads: 69
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haha thats right theres no little return to base button with sh4. i bought that game, played it for 2 hrs and never touched it since. yea so theres no other way to get out of that situation?
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#3 |
Ace of the Deep
![]() Join Date: Feb 2006
Location: New Port Richey, Fl, USA
Posts: 1,066
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Well if damage caused fuel leakage, then oh well, thats war. On the other hand, if you insist on going faster than slow most of the time, then you're going to run a greater risk. I personally run about 8kts most of the time when surfaced and 3-4 kts when submerged and I have no problems with fuel.
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#4 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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when people make a game they should consider some options ... like letting us ask for help !!! either from other subs or tenders !
would be a great feature
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"victim's ? ... arent we all ? " |
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#5 | |
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
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#6 |
Loader
![]() Join Date: Sep 2005
Posts: 90
Downloads: 138
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CaptainCox is working on better interface options for fuel management...but I doubt he will be producing invincible fuel tanks. Try running submerged on batteries and only using diesels to recharge. I returned to port one time submerged on 10% batteries and no fuel. It was cool because the band was still playing and the crowd was still cheering as I surfaced inside the sub pen!
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#7 |
XO
![]() Join Date: Oct 2005
Posts: 429
Downloads: 20
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I suddenly remember why I don't run with limited fuel turned on. I would not want to be in that situation. Not that the game notices, it thinks I'm set to 100% realism. No fun in getting penalized for playing the game your way, now is there?
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Looking for a list of mods for SH4? Everything you need is here: List Of Modifications for SH4 v1.3 "The only thing necessary for evil to triumph, is for good men to do nothing." |
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#8 | ||
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
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1. Did you top up with fuel at Midway on your way to Japan? This is a must. 2. Slower isn't necessarily better - I believe that maximum fuel economy setting is actually around 9-10 knots, so you may actually have been wasting fuel putting along at only 4 knots on the surface. 3. Not sure whether game models this or not (have seen conflicting posts), but running submerged on batteries as you indicated should cost you fuel, not save it. It should take more fuel to recharge the batteries than you "save" from not using the diesels while submerged (I understand that SH3 was bugged for a while at least and actually made this approach work for some folks, though I never tried/tested it myself, but I'm not sure if they got it right in SH4 or not). Try topping off at Midway and cruising at 9 or 10 knots surfaced as much as possible (till you get within Japanese air cover anyway) and see if you don't make it next time. Good luck!
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#9 |
Ace of the deep .
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Fuel consumption will increase with heavy seas in my experience with SH4 patch 1.3...
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#10 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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If you run out of fuel in SH 4, v1.3 you can just end mission. Nothing else to do, really. Except maybe dive to absolute max depth and hope the sub implodes.
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#11 | ||
Gunner
![]() Join Date: Aug 2005
Location: New York city
Posts: 98
Downloads: 211
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[quote=panthercules]
Quote:
1. Did you top up with fuel at Midway on your way to Japan? This is a must. 2. Slower isn't necessarily better - I believe that maximum fuel economy setting is actually around 9-10 knots, so you may actually have been wasting fuel putting along at only 4 knots on the surface. 3. Not sure whether game models this or not (have seen conflicting posts), but running submerged on batteries as you indicated should cost you fuel, not save it. It should take more fuel to recharge the batteries than you "save" from not using the diesels while submerged (I understand that SH3 was bugged for a while at least and actually made this approach work for some folks, though I never tried/tested it myself, but I'm not sure if they got it right in SH4 or not). Try topping off at Midway and cruising at 9 or 10 knots surfaced as much as possible (till you get within Japanese air cover anyway) and see if you don't make it next time. Tried different speeds. I estimated that fuel consumption was 2% per day at 4-5 knots. Running continuously on the surface seems to use more fuel. I found running submerged daytimes and only running on the surface for the short time it takes to recharge batteries was by far the most fuel saving way to transverse the Pacific. Its a long haul from Pearl to Japan. Topping off at Midway or Johnson Island is a must. |
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#12 |
Bosun
![]() Join Date: Sep 2002
Location: Roma, Italia
Posts: 64
Downloads: 199
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The optimal speed for the Gato, Porpoise, Salmon and Balao class is 9knts, for the S Class is 7knts.
Otherwise your endurance is quite halfed... Furthermore, if you manually edit your savegames you can have a new fuel load in this way: 1) In your document folder enter the following path: SH4\data\cfg\SaveGames 2) search the save game directory of your last save, lets say 00000002 and enter inside... 3) edit the file GameplaySettings.cfg and change: LimitedFuel=true in: LimitedFuel=false 4) save and return in the directory 00000002 5) enter in the directory UPCInitial 6) edit the file GameplaySettings.cfg also here as per point 3 and save 7) now you can load the save from the game and you have unlimited fuel. If you want you can save the game, exit and re-modify the savegames in order to have the difficult settings as they were initially, but the fuel in your tank remains!!!!! ![]() Enjoy, Mith |
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#13 | ||
Loader
![]() Join Date: Jul 2007
Posts: 89
Downloads: 154
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(note: I could be off my rocker about saving fuel this way, but it has worked for me thus far). Later, ~F~ |
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#14 |
Watch
![]() Join Date: Apr 2007
Posts: 16
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I'm most of the way through my second long range mission out of Pearl using a Gato in 1943. First mission was to Honshu, second was China sea. After topping up at Midway I've been running constantly using the 1/3 and 2/3 approach suggested above. It seems to work, but just. There is no excess fuel to allow for sprints at flank speed to intercept convoys or following convoys to allow a night attack.
I think that I'll start using the editing approach suggested above, because the lack of fuel forces you to make the trip with blinders on, attacking only convoys that you chance upon or that you can stop and wait for. |
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#15 | |||
Planesman
![]() Join Date: Apr 2007
Location: Netherlands
Posts: 189
Downloads: 0
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So, stay surfaced for the best mileage. On a sub, there are 4 diesel engines. In principle they can run all the time. The diesels drive 4 electricity generators. The generators can either drive the propellor shafts or they can recharge batteries. If you run at 2/3rd, two electric engines will be utilised to propel the boat, and the remaining two will be used to charge batteries. So, the slower you sail, the faster your batteries can be recharged. That also means that, in reality - dunno about the game, fuel for 4 diesels would be consumed while only two would be used to propel the boat. Hence, staying on the surface is more economic. I hope this helps.
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