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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Oct 2006
Location: California, USA
Posts: 176
Downloads: 4
Uploads: 0
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Well I was just able to finish up about an hour with patch 1.3. And boy, I gott'a say, the IJN sure doesn't mess around anymore.
First command is the Sailfish in '41, with orders to deploy to the East China Sea, in addition to some commando deployment. Along the way I bagged a medium frieghter, although he made me use up five torpedoes, as he wasn't exactly willing to cooperative like his buddies back in 1.2 (evasive manuevers galore), lol. A couple uneventfull days later, after inserting the commandos, my rader picks up a single contact. Now in the past everytime I've had a lone contact, it ends up being a zero. So I decided to stake it out, in part to test the new AI. Unfortunaly this Zero turned out to be a Betty who got the jump on me, and place four bombs right along the lengh of the hull. Damage was severe, and for a moment I contemplated heading home. But thankfully the crew was able to fix the most critical components, bulkheads especially. Almost to the deployment zone, I run into a large convoy and immediatly began my approach. Everything was looking good thus far, was able to get a proper speed reading (new speed calculation rocks btw), and hadn't tipped off the escorts. Now, here's were things got ugly. Just as I finished the TDC setup on a medium frieghter, the nearest escort began pinging away. So it was four fish away and a quick dive at ahead standard with the rudder hard to port. I went to external came to watch the torpedoes, and counted two prematures, a dud, and one miss; curse those Mk.XIV's. Long story short I managed to dodge the first depth charge run, but the second, managed to transform my once beautiful boat into very large rudderless paper weight. ![]() Here's a shot of the "crippling blow". There's a third escort off to the left, at all stop, pinging away (they took turns doing this), while the convoy speed up and engaged in some hefty zig-zag action. ![]() Overall I'm truly impressed with 1.3, especially the AI, almost makes me want to go back to the Atlantic, lol. So many a hearty thanks Dan and co.; this has become the most enjoyable subsimming experience I've had yet. ![]() |
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#2 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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well the scopes animation does not work anymore in the conning tower
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#3 |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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:O
That's all I can say.
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With strength I burn... |
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#4 | |
Samurai Navy
![]() Join Date: Dec 2006
Location: Munich
Posts: 562
Downloads: 71
Uploads: 0
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In other news: The AI improvements sound great! Poor / retarded AI is a real showstopper in a tactical simulation, glad they fixed that. |
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#5 |
Helmsman
![]() Join Date: Jul 2006
Location: Missouri
Posts: 106
Downloads: 109
Uploads: 0
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#6 |
Loader
![]() Join Date: Mar 2006
Location: Houston, TX
Posts: 89
Downloads: 34
Uploads: 0
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I hope that in patch 1.3 that the IJN did not receive upgraded sound equipment and training from the Royal and U.S. Navy in anti-sub warfare so that they provide a challenging experience at the expense of historical accuracy.
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#7 |
Ocean Warrior
![]() Join Date: Mar 2005
Location: Georgia, USA
Posts: 2,674
Downloads: 25
Uploads: 0
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1.3 and TM 1.3 together is really terrific. AI is much better, and the game is much improved accross the board. Very good job Dan and the Devs and Duci for TM 1.3.
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#8 | ||
Engineer
![]() Join Date: May 2007
Posts: 211
Downloads: 0
Uploads: 0
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#9 | |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
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#10 |
Lieutenant
![]() Join Date: May 2007
Location: Albany, New York USA
Posts: 260
Downloads: 72
Uploads: 0
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I read in another thread that the interior damage sound is still not working. Every other problem I've read about is no big deal but it would suck if everthing is breaking around you but you cant hear it. Off to try it out myself
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#11 | |
Lucky Jack
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BTW the AI spanked me pretty good. Much more challenging and much more rewarding when you get one or two sunk. Before patch 1.3 I was surfaced in a convoy, sunk 4 DD and the rest of the convoy just by using my deck gun. Not what I would call realistic. The new AI bring a whole new deck of cards to the table now ![]() Here is the argument....the Japanese ASW was not that good and certainly it was not like the Allies in the Atlantic. This is true. But....the submariners were just as shaken and just as silent to get away like any submersible would be with ash cans dropping around their steel tube.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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