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Old 07-08-07, 06:02 AM   #1
Excalibur Bane
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Default Here's one for you Beery!

It was a beautiful day for flying, and my Tambor was just taxing up the runaway at Midway, getting ready to lift off....



...And that's about as close as your gonna get to a sub flying in this game. Ah, too much fun that. I thought of you soon as I ended up like this, when you said you wanted to see a flying sub in another thread. :rotfl:
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Old 07-08-07, 09:44 AM   #2
tater
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Man, Midway is horrid looking, isn't it.
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Old 07-08-07, 10:26 AM   #3
C DuDe
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I supose you gave the crew a rest after the hawled it from the beach
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Old 07-08-07, 10:49 AM   #4
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How the hell did you do that?

and the brass didnt haul you off in chains?
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Old 07-08-07, 12:22 PM   #5
NEON DEON
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Flying subs are real.

Just ask Richard Basehart.
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Old 07-08-07, 12:52 PM   #6
the_belgian
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And out of the sea came the fish.He became an amphiby and later on grew arms and legs only a few hundreds of thousand years later he would start to rule the skies above him...
Darwin
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Old 07-08-07, 01:09 PM   #7
Excalibur Bane
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Quote:
Originally Posted by TwistedFemur
How the hell did you do that?

and the brass didnt haul you off in chains?
I increased the diesel engine variables to allow 200+ knots, ordered all ahead flank at Midway, flew out of the water and skidded halfway down the runway.

Yup. I was bored, but it was fun. Kuds to TimeTraveller and those who made the new tweak files for SH4.

It doesn't look like I'll be able to duplicate my flying sub from SH3. Doh.
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Old 07-08-07, 02:54 PM   #8
Hitman
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No?

Try setting the flotability to hugely negative values so that instead of sinking the sub rises like a gas baloon when flooding

Keep it going...we might have soon the first Balao landing on the moon...from there to a "Space Invaders" mod for SH4 there's only some 3D work needed :rotfl:
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Old 07-08-07, 03:00 PM   #9
kakemann
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Cool
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Old 07-08-07, 03:44 PM   #10
Excalibur Bane
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Quote:
Originally Posted by Hitman
No?

Try setting the flotability to hugely negative values so that instead of sinking the sub rises like a gas baloon when flooding

Keep it going...we might have soon the first Balao landing on the moon...from there to a "Space Invaders" mod for SH4 there's only some 3D work needed :rotfl:
Hmm. I didn't see that variable in the tweak files I grabbed. In SH3, it was (sorta) easy. I did it once near Scapa flow by ramming the seabed at 100 knots, I "bounced" off the seabed, flew over 3 kilometers in the air (Depth gauge read -3000 meters and change) stayed pretty high for awhile, then slowly lost my momentum and came screaming back down at over 900 knots, hit the seabed floor, spun wildly like a top for a few mins and then died.

A pity I lost the screen shots I had managed to grab. I spent days fiddling around trying to get the variables precisely right to reproduce the effect, but ultimately was unsuccessful.

The physics engine appears to have been upgraded because I'm not having any luck in even getting close to reproducing the effect at all. Perhaps if I find an area where the seabed rapidly falls away at a sharp angle it might work. :hmm:
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