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#1 |
Watch
![]() Join Date: Jul 2005
Posts: 26
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Okay, re-installed the full game last night after about a year away from it. I also installed GWX and pushed out from Kiel to start my new career.
I'm dealing with having to re-learn the sim again on top of GWX but am a bit confused on a couple of points. GWX, so far, is sending me a ton of radio messages and they're a bit confusing. First, it's 1939. What can I attack and what can't I attack? Second, it appears that GWX does not let you know that a target is an enemy target. That's fine but what's the best process for identifying something as a valid target? I was looking at a merchant ship last night and still couldn't readily identify it (I think it was a Danish ship) when it got to 1500m directly in front of me (it was night.) Thanks. |
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#2 |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
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When in the uzo or periscope view you can pull out a sheet with the flags of each country represented and under each flag there are the dates at which the given nation is either neutral, pert of the allies or part of the axis. The only way to identify a ships nationality and histility is by its flag, well you can allso come under fire to establish hostility :P.
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#3 |
Watch
![]() Join Date: Jul 2005
Posts: 26
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So if I see a great target (guess it's not so great if I can't ID it), then I have to get close enough to see the flag and then back off and re-run the attack again?
I guess once the war really gets going, anything in the enemy areas is likely to be a target. |
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#4 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: San Francisco, CA
Posts: 651
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Neutral ships tend to run with all their lights on, while combatant-nation ships run with lights out. This helps me a lot.
BTW, regarding the "mixed messages" from BdU in '39, I remember those, too (in German). Figure that sinking a passenger liner full of civilians would be very bad PR for the Reich -- hence the restrictions. However, if you find one in an escorted convoy, you may assume it's been converted to a troop transport. Then it's a legitimate target. In my condition, that's as much complexity as I can handle. ![]()
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![]() Dietrich Schöneboom, U-431 "Es wird klappen, Herr Kaleun. Ganz sicher." Last edited by Schöneboom; 07-05-07 at 09:29 PM. |
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#5 |
Silent Hunter
![]() Join Date: Jun 2007
Location: Estland
Posts: 4,330
Downloads: 3
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ohyeah, forgot about that part about the lights. Anyway you dont have to break off and do another attack run, just set up a course that puts you in a position to attack from arround 1500-700m depending on visibility and commit to the attack if its a viable target, if not break off and disapear.
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#6 |
Fleet Admiral
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You could just try to get close enough and the shout and ask if they are enemy!:rotfl::rotfl:
Seriously though one of the joys of GWX is that you can flex on how you want to play. If you want to use the external camera to work out who's who then you can. If not then you play the way it was designed and try to get into a position where you can ID them properly with the UZO or binocs. You can almost rest assured anything near Britain with an escort it fair game. Almost ![]() Gute Jagd! |
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