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Old 07-04-07, 09:05 AM   #1
jiduthie
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Join Date: Jun 2007
Posts: 13
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Default questions about crew system

Just have a few questions for you more experienced commanders out there. I run GWX if that makes a difference here.

What is the effect of having a fully efficient crew in the engine compartments? More efficiency means less use of fuel or batteries? Obviously the engines don't work if there isn't enough people in there but other than that the effects aren't clear to me.

Same question in regards to the conning tower and sonar/radio rooms. Will I actually spot or hear ships more readily with a fully efficient compartment? And what exactly does an experienced radio operator do? Does his contribution to compartment efficiency affect hydrophones?

The whole thing with the crews is a bit dissapointing to me because as the system stands now it provides quite a bit of annoyance without any clear rewards. It seems that crew management has the potential for raising immersion quite a bit in a game like this but generally it just provides an impetus to stay above 32x TC as often as possible to avoid having to deal with it.

I remember playing x-com and how much having names and statistics for your units added to the experience. Taking a rookie and having him advance to a highly skilled soldier meant alot both in concrete terms and in immersion. To have your experts needlessly killed meant relying on the more unreliable.

The ability to promote and award your crew yourself rather than having the game do it for you, as in x-com, seemed exciting to me but in this system they never seem do anything tangible except cheat for you at low realism settings, so I end up promoting and decorating in order to give them better abilities rather than for recognizing their abilities. Disappointing.
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