SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 07-03-07, 04:14 AM   #1
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default GWX & Map updates

I noticed that map updates come with no realism penalty in GWX, i.e. i'm playing at 100% even though i selected auto map updates.

Does anyone know why this decision was made? When i decided to give it a go, i was guessing that some kind of assisted plotting mod had been installed and i was curious to see how it worked, but I was wrong. As far as I can see, it's just God's eye view with perfectly provided instantaneous fire solutions for all visible ships for anyone who knows anything at all about manual targetting.

I love GWX, am in awe of it really, but I really hate God's eye view and I have to finish this patrol with it on now. I'm just curious why that decision was made to separate it from its realism penalty, or am I missing something obvious?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.