![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ocean Warrior
![]() Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
|
![]()
I noticed that map updates come with no realism penalty in GWX, i.e. i'm playing at 100% even though i selected auto map updates.
Does anyone know why this decision was made? When i decided to give it a go, i was guessing that some kind of assisted plotting mod had been installed and i was curious to see how it worked, but I was wrong. As far as I can see, it's just God's eye view with perfectly provided instantaneous fire solutions for all visible ships for anyone who knows anything at all about manual targetting. I love GWX, am in awe of it really, but I really hate God's eye view and I have to finish this patrol with it on now. I'm just curious why that decision was made to separate it from its realism penalty, or am I missing something obvious?
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
![]() |
![]() |
|
|