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#1 |
Watch
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This is probably a dumb question, but do the different torpedo speeds have any affect on the torpedo other than changing its speed from slow to fast?
I mean why would you set your torpedo for 'slow' speed anyway? Why not alays have it go as fast as possible? As you can tell I am a little new. I am not that fimiliar with submarine warfare, however anything else WWII related I am fairly well versed. Thanks you. |
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#2 |
Mate
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Range. Slower speed = longer range.
12.5km at slowest, 5km at fastest. Makes a difference ![]() |
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#3 |
Eternal Patrol
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There is also the notion that if you wanted to make an early magnetic
exploder work the slower you were going the more likely it would work but I dont think that aspect is modelled. further though faster is better for reducing the chance of your target maneuvering out of the way of the torpedos. slower is better because with much more range to choose from you have a much better chance at evasion the above typically in un escorted and heavily escorted situations respectively. med speeds are a compromise. steam was often faster electric showed no bubble wakes. Japanese Oxygen torpedos didnt leave a wake either. |
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#4 |
The Old Man
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panzermeyer; here's a link from the manual you might find of interest.
http://www.mysh3.info/shiii/index.ph...Steam_Torpedos Once you find a need for stealth on those semi-rare calm sea's the TII's fixed speed of 30 knots can be your friend.
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#5 | |
Sea Lord
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![]() Quote:
![]() ![]() 2.- Let me give you a good example of the use of speeds: You find a nice juicy convoy, it's dark and they are unaware of your presence. You pick the big targets first and fire a first wave of torps at slow speed. While the first wave of torps is onthe way, you will have time to load your tubes and launch a 2 wave at high speed. By doing this, you reduce a lot the time between the 2 waves you launched and while the ships in the convoy are still trying to react to the 1st shock, your 2nd wave is almost there making the pandemonium even bigger. After that, you just run silent and deep to avoid detection and slowly slip away of the area. But most of the times, you will have to do that right after you launch your first wave of torps. Anyway, i think that is how I use different torp speeds. WolfOfCampscapel is right too, it depends at what range your target is. ![]() CapZap
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#6 | ||
Eternal Patrol
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volley fore and aft of torpedo's detonate simultaneously. Admitedly that takes a bit of practice. |
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#7 |
Watch
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That makes sense, thanks guys!
Btw has anyone ever made a succesfull hit at 12km? |
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#8 |
Ace of the Deep
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Perhaps when doing a harbour raid on some not moving targets. But with 12km the ships should be out of your sight (if you're not using the GWX 16km atmosphere mod).
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#10 | |
Sea Lord
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![]() I did it once too, but it was not my intention. I launched a torp at a big fat C3, the ship suddenly changed his course and the torp kept running. Some minutes later I hear "Torpedo Impact", and when I check what was going on, I discover that I hit a T3 saling at almost 12Km from the spot I was.... nice surprise... :rotfl: :rotfl: CapZap
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#11 |
Eternal Patrol
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Almost Identical as what happened to me but I was prosecuting
one of two carrier groups sailing together and I missed my target but put a hit on the other carrier. stopped it. and got it after i was done evading the escort of the group I was in the middle of range was about 11900 metres. |
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#12 |
Lieutenant
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I use different torpspeeds to avoid zigzags, thus increasing my chances of hits where I want them on the ship (difference between using one or more fish).
First: pick 2 targets you can hit from current position and AOB Then: First fish: slow speed, farthest target Second fish: fast speed, closest target The second fish makes up time to the first, so both hits should be almost simultaneous, or at least close enough together in time so neither target has enough time to start zigging out of the way. I find the TII (no visible trail) only useful in my stern tubes, to catch a pursueing DD on my tail with a magnetic shot, without him seeing the trail and evading. BUT: you can also use the TI, risk him evading and thus wasting a fish, but also a very good chance that, due to his evasion, he won't find you again. |
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