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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2007
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I'm new here so perhaps this has already been posted. If so, my apologies.
I was patrolling the Marianas in my Tambor-class boat and I ran into a small fishing group. It took forever to sink one with my deckgun (I'm playing with RFB 1.28). As I was running down the other three, the weather worsened and the deck gun was unavailable. Annoyed, I rang up full speed and headed right for one of the boats. Great collision sounds followed by a burst of flames as the fishing boat exploded. I rammed the other two as well. They also burst into flames. My boat suffered no damage. Ramming! It's quicker and saves both ammunition and fuel. Horst |
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#2 |
Lucky Jack
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Welcome aboard!
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3 | |
Pacific Aces Dev Team
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Wellcome aboard, sailor
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![]() ![]() Of course, not a realistic tactic, but hey this is just a sim....all you can expect is to get realistic outputs from realistic inputs. If you go wild, there is no guarantee that the limited world inside a coded game engine will give you accurate responses. Play historically and you will be rewarded, play arcade like and, well, better get Quake and enjoy much more ![]()
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One day I will return to sea ... |
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#4 |
Eternal Patrol
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It certainly beats SH1 in that regard. There if you even rammed a sampan you'd sink immediately.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Eternal Patrol
![]() Join Date: Dec 2006
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Well Im tempted to post it but its an sh3 pic.
In SH3 I once sank a cruiser (HMS Repulse) by attempting to ram I ended up on the foredeck wedged between the b turret and the bridge (good placement) however getting the rest of the way over was proving problematic so I ordered a crash dive and took the cruiser down, the game apparently failed to recognize the obvious bouancy issues. wedged in there tight I did manage to extract the sub on the way to davy jones' locker but it was touch and go for a minute there. what a lark. I have a bad habit of semi regularily ramming Black Swans as well its kind of a grudge thing, you know past life infringement on realtime experience. regards M |
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#6 | |
Captain
![]() Join Date: May 2007
Location: Romania
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#7 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#8 |
Eternal Patrol
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Ramming upwards through the keel is more fatal than a run in on the
surface against 15 inch guns. I would stick to "surface ramming" admittedly I have done an underwater ramming on that Japanes mini sub in the approachs to pearl at the beginning of the war. but it was small and harmless. I tried surfacing with it pinned on my foredeck, worked to until all US forces started firing away at mr indestructable on my bow. M |
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#10 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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All we need is a Disney Nautilus skin/mesh for the Type II maybe... :hmm:
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#12 |
Canadian Wolf
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Welcome
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#13 | |
Captain
![]() Join Date: May 2007
Location: Romania
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This tactis is so cheap you wouldn't even believe it. The only part of a DD that WILL cause damage to anything but deck gun/flak guns is his bow. Keep your sub's body away from that and you'll be one lean mean shipbreaking machine. EDIT: Here's how it should look if properly executed (yes, there is only ONE DD in that image): ![]() |
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#14 |
Pacific Aces Dev Team
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LOL that reminds me about a nice quote of Julius Verne when he was decribing the talent and innovative character of the US americans and said "What an american can imagine, another can put it to practice". But I never figured someone would take my joke seriously and do it :rotfl:
Oh well, as I said before all you can expect is to get realistic outputs from realistic inputs. :hmm:
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One day I will return to sea ... |
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