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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
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Is SHIV rendered in 32bits? because the sky suffers from bad color dithering at sunrise and sunset, looks like in 16 bits or something, which reminds me of a similar problem in Operation Flashpoint that also caused flashing textures to occur here and there, which is exactly what happens with some ships. When you set OF to render in 32 bits (in the config menu), the dithering & flashing textures were gone.
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#2 |
Silent Hunter
![]() Join Date: Apr 2007
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KV - what graphics card are you using? What graphical settings? I have yet to see this on either of the machines I have played SH4 on... Anytime there is a graphics oddity - always check to verify your running fairly current vid card drivers and such. Post some details and we will all try to help if we can.
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#3 |
Watch Officer
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Im using 6600 gt 128mb, color depth set to 32bits, and a 19" widescreen. perhaps the color rendering for this tipe of monitor is not good enough?
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#4 |
Seasoned Skipper
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i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ...
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#5 |
Watch Officer
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thats what im getting too. the odd thing is that I don´t see such thing in other games....
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#6 |
Seasoned Skipper
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i have a 7300 gt 512mb its not a really good card but its not that bad also
so i guess its game related , i have seen the same in some screenshots in my opinion SH3 is better in this i also notices this uzing the binoculars or the uzo in the horizon line
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#7 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
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I have always had this problem, whether it be SH3 or SH4. I run the game at 1600x1200, maximum details, yet the dithering has always been there, and it really looks bad.
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#8 |
Frogman
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Is it possible for somebody to post a screenshot of what you guys are talking about?
"i have a 7300 and the color transitions in really suck i get all these square and geometrical shapes instead of a soft color transition from bright to dark ..." Not sure if I'm thinking about the same thing but I can say that in both sh3 and 4 the sky is broken into annoying differently colored parts. Especially noticeable at night. I always thought I was just being picky, but I do wish the game would transition the color from day to night more naturally. |
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#9 |
Torpedoman
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I don't have access to my gaming PC right now, but I can confirm for certain that this dithering does in fact exist. It's very noticeable just before sunset/sunrise, when the graduation from zenith to horizon is most pronounced. It does give the impression of 16-bit rendering, even when colour palette is set to 32-bit.
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#10 |
Silent Hunter
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OK - first let me state I am NOT trying to start a war by saying this..... but did you notice that all of you are running Nvidia cards? I run an ATI and have never seen a screwy sunrise/sunset yet is sh4. And I run at 1024x768 (although I could go way higher). I am running a x1650 pro without a single hitch.
Now - before Nvidia only lovers/users go ballistic - both cards have issues on different games - I am just wondering if this is one that Nvidia has that ATI doesnt. Anyone with a ATI card see this kind of thing?
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#11 |
XO
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Nope...not a issue or a hitch with me and I'm running a 8800 GTX.
Sunrises...sunsets....all look just fine ![]() The dither problem that has reared it's ugly head (for some),...lies elsewhere. |
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#12 |
The Old Man
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This has always puzzled me too - I saw it in SH3 and again here in SH4 - I've seen it on several different cards over the years since SH3 came out - ATI 9800 Pro, nVidia 6800, ATI X800XL, and now on my nVidia 7950GT. Generally very good graphics, but the sky color/pattern rendering in both SH games really bites for some reason (sometimes really bad, sometimes barely noticeable, but always annoying). I've never been able to solve it despite lots of playing around with various driver settings and multitudes of driver and card updates and resolution changes.
Would be great if somebody could pin this down as to what's causing it.
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#13 |
XO
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Well I suspect that it's a by-product of the engine that runs both SH3 & 4
and that it is probably always present..through for some , like me, less so. .....At least it's not so noticable to the point of being a distraction. ( I'm a little more worried about the jap tin can with the bone in her teeth bearing down on me... ready to depth charge my a** ....to be too concerned with how the frikkin sky is being rendered!) |
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#14 | |
Seasoned Skipper
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![]() Quote:
![]() and in sh4 i have this ... its a random picture from in game from a couple of days back in this case if i turn the camera closer to the source of light ( sun or moon ) it gets worse ![]() ![]() again in sh3 ...
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"victim's ? ... arent we all ? " Last edited by Jmack; 06-22-07 at 11:19 PM. |
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#15 | |
Torpedoman
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