SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-21-07, 03:15 PM   #1
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default Can someone hook me up with the ...

add-on that lets you insert your own pin ups into the radio room? I read a few explanations on how to do it but it wasnt very clear to me. Where to look to find the file and how to make the changes?

Thanks.

edit..Sorry wrong place to post this thread
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-21-07, 03:20 PM   #2
_Seth_
Ocean Warrior
 
Join Date: Dec 2005
Location: In Tromsoe, @Tirpitz' final resting place..
Posts: 3,277
Downloads: 94
Uploads: 0


Default

Hi mate, and welcome! I'll move this to the Mods-forum!
__________________


_Seth_ is offline   Reply With Quote
Old 06-21-07, 04:33 PM   #3
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,574
Downloads: 458
Uploads: 0


Default

The file name will depend on what type of u-boat you have. Example type VII would be named druck_radio_7. The file can be found in data\Textures\TNormal\Tex.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 06-21-07, 05:13 PM   #4
TigerShark808
Engineer
 
Join Date: Jun 2007
Location: 2074 nautical miles south west of San Francisco!
Posts: 212
Downloads: 71
Uploads: 0
Default

Quote:
Originally Posted by HW3
The file name will depend on what type of u-boat you have. Example type VII would be named druck_radio_7. The file can be found in data\Textures\TNormal\Tex.

I check in this folder over and over and over again and it is empty..nothing in there. NOTHING AT ALL
__________________
GWX3GOLD
OLC "Gold" MkIId
SH3 Commander
D.I.D 100% Realism !


SWCs-AtlanticReaper Skin <---because it is badass!
TigerShark808 is offline   Reply With Quote
Old 06-22-07, 07:13 AM   #5
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

What game are you using? Stock SH3 or a supermod.:hmm:

EDIT - You've got to be using GWX. The files have been packed into the DAT files to improve performance. You'll need to extract the textures by using either Pack3D or Timetraveller's SH3 Extractor.

You'll find both of these in the Tools sticky near the top of the Mods Section.
__________________
danlisa is offline   Reply With Quote
Old 06-22-07, 08:45 AM   #6
Reece
CINC Pacific Fleet
 
Reece's Avatar
 
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
Downloads: 171
Uploads: 0
Default

You would have to extract the file with Pack3D version 2 from the dat file found in the submarine Interior folder, eg for type VIIC:
Extract druck_radio_7.tga from SilentHunterIII\data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat
Don't quote me I think it's the _CR.dat file, once extracted you can use a paint program to edit then just place the file in the SilentHunterIII\data\Textures\TNormal\tex folder, and SHIII will use this over the default, if you need Pack3D or the individual files for each of the 4 types just let us know, and I will upload them, hope this helps.
Cheers.
__________________

Sub captains go down with their ship!
Reece is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.