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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Pacific Aces Dev Team
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I am already since a long time ago researching and writing an article about the procedures for getting firing solutions in real life U-Boots and have been able to get incredible high quality info in the process. I can now explain how germans got the AOB of their targets (With a purpose made wiz-wheel attached to the scope
![]() Can someone tell me which file contains that reticle or how to add new stuff there? Any help much appreciated ![]() P.S. 1: If someone has an idea on how to put moveable (Rotatory) graphics in the scope screen contact me and we can try to build it in-game P.S. 2: I'm finishing the article in spanish, when it's ready it will be translated to english and be available publically ![]()
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One day I will return to sea ... |
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#2 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,701
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I thought you did that hear:
http://www.subsim.com/radioroom/show...ghlight=manual or is this something new again, certainly sounds like something juicy cooking!! ![]()
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Sub captains go down with their ship! |
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#3 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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Sounds like a cool idea. Sorry I can't help directly.
Have you thought of accomplishing this idea by using the menu.ini, ala the Big Dials Mod.:hmm: I'm not sure wether it's possible to add functional/moving objects to the static models in the U-Boats themselves. The people to ask would be Privateer, DivingDuck, Flakmonkey or Ref. ![]()
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#4 | ||
Pacific Aces Dev Team
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![]() So what I'm preparing now is something new and really juicy, because it complements the part that UBI did not get right, -probably due to lack of enough info or time for research- and allows targeting in SH3 like it was done in real life aboard U-Boots without plotting a single line on the map ... (Teaser ![]() Quote:
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One day I will return to sea ... |
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#5 |
Fleet Admiral
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Check with poor sailor who created on of the dials mods. he may know which files you can play with.
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#6 |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
Posts: 177
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I cannot find a file containing the reticle but maybe you can try adding new things to file data\menu\gui\periscope.tga. Please let me know if you need some help with graphic stuff.
Sounds very interesting, maybe I will not uninstal SHIII (due to bugs and game crashes ![]() Maraz |
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#7 |
XO
![]() Join Date: May 2006
Location: Serbia
Posts: 420
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Sorry but I can't help, because I used the files from original FLB Sale "6dials Simfeeling mod". Maybe FLB Sale U-999 can help to You. His mod is really great.
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#8 | ||
Pacific Aces Dev Team
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One day I will return to sea ... |
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#9 |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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I'd be interested to see what you've got...
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#10 |
Sonar Guy
![]() Join Date: Jul 2003
Location: Europe
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Wauw! ..... how is progress on this?
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#11 |
Pacific Aces Dev Team
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I'm completing my article and building the templates, but only the basics has been done yet. Lots of work, but progressing nicely...when I have them printed and functioning I will try to contact someone who can place them in the game :hmm:
@aaron: Do you speak german? Most of the stuff I have is in german, and translating it would be a PITA ![]()
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One day I will return to sea ... |
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#12 | |
Navy Dude
![]() Join Date: Mar 2007
Location: Rome, Italy
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Thanks Maraz |
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#13 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
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Unfortunately no on the German. But if you ever get around to a translation lemme know... |
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#14 |
Ocean Warrior
![]() Join Date: May 2007
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Hey Hitman, how big is the text that you need translating from German? My wife could do it, if I'm very, very nice to her...
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"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill |
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