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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2007
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Last night I tried to destroy a merchant but i wasted my torpedos. Then i surfaced and i destroyed it with the deck gun. So, what is the reason to send torpedos to single merchants? You should destroy them with your guns. They won't do you nothing!
Last edited by myself77; 06-12-07 at 12:55 PM. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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"They wont do you nothing" implies that they will do something.
Anyhow grammer aside... Not all merchants are un armed. However there lousy shots so no reason to waste an expensive torpedo on a lone un escorted merchant. In fact I often come accross a 'small convoy' of three ships un escorted and take all three down with the deck gun. Sometimes Ill use one torpedo to 'announce' my arrival but finish up with the gun. |
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#3 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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The stock layers have all the merchants set to be pretty stupid AI-wise, so even if they shoot, they are poor shots. Add in the death ray deck gun, and there ya go.
Use RFB where the deck gun is more realistic, and it will be at least difficult to sink lone/unescorted merchies. Mess with the campaign so that some merchant crews are "competant" a few are "veteran" and a handful are "elite" and battle surface becomes a little more scary. |
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#4 | |
Seaman
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Thats why the deck gun is basically a death ray. I don't use it very often, its unbalanced for realistic play. RFB mod takes care of the realistic nuances. And I'm very happy with it.
For strictly gameply terms, its very satisfying to surface and blast 20,000 tons of merchant marine to the bottom with under 100 4" shells. I mean, if they just put a second gun on those subs, and used 1/2 the torpedo space for shells you'd have a perfect ship killing machine right? In WWII, no. In SH4, yes. So what I'm sayin is, in un-modded game terms, to get the maximum amount of tonnage, I'd probably use the deck gun whenever I could, and torpedos only when I was absolutely sure that surfacing was a big-time mistake. EDIT: Quote:
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#5 |
Watch
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I will say again that SH4 is very easy and it should be tougher
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#6 |
Bosun
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After wasting 22 torpedoes to sink to 2 unescorted tankers, I also have learned to use the deck gun
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#7 |
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What would have done a sub in real life?
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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A real sub skipper would have complained about faulty torpedos. He would have been ignored regarding the failures and chastized in the endorsements for wasting torpedos by men who had never made a war patrol in a submarine.
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#9 | |
Watch
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#10 | ||
Bosun
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#11 | |
Rear Admiral
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#12 |
Seaman
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After starting on full realism and adding the mod that solves the metres-yard thing, I find myself actually hitting my targets.
But since I always use a spread of three torpedoes on almost everything I sink and try to stay below the surface, I'm not in a BB mind you, I usually round up 40-50.000 tonnes of sunk shipping on my missions, missions that in average last four to five weeks. 40.000 tonnes of sunk shipping seems pretty good compared to real life. rgds |
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#13 |
Navy Seal
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Location: New Mexico, USA
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^^^ Add in the hardcore torpedo mod and 2/3 of them will fail in one way or another.
That'll get your patrols more on the order of RL ![]() (it'll also have you cursing BuOrd, lol) |
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#14 |
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Does Anybody Know A Mod That Makes Deck Gun Less Powerful And It Is Not A Part Of A Supermod?
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#15 | |
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![]() Join Date: Apr 2005
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