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Old 06-11-07, 07:26 PM   #1
joegrundman
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Default what use is the attack map?

Assuming you play at 100% realism, is there any use at all for the attack map (obviously the tdc and torpedo settings are vital) apart from the fact that it tells you the estimated time to impact? The time thing seems a pretty trivial advantage.
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Old 06-11-07, 09:10 PM   #2
Hadrys
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Quote:
Originally Posted by joegrundman
Assuming you play at 100% realism, is there any use at all for the attack map (obviously the tdc and torpedo settings are vital) apart from the fact that it tells you the estimated time to impact? The time thing seems a pretty trivial advantage.
It shows when u're trying to fire a torpedo backwards

That's the only thing I can think off, maybe it wouldn't look that good with TDC knobs only?
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Old 06-12-07, 12:50 AM   #3
Canovaro
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I wish there wasn't an attack map, makes me feel like I'm on starship Enterprise or something. When playing 100%, it's totally unnecessary.


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Old 06-12-07, 01:44 AM   #4
Sebbe02
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The buttons are of course necessary,

and the map? Wel...
It comes in handy to check wether you have got a decent solution. You can estimate the should-be-solution a bit, and check it with your current...
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Old 06-12-07, 02:46 AM   #5
Maraz
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Having installed Poor Sailor's "my Favourite Dials" mod, with TDC knobs accessible from periscope and UZO stations, I never use the attack map.

It was useful to me only during the training period, to understand what is the torpedo's path and the effect of range on gyro angle.

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Old 06-12-07, 03:04 AM   #6
Vacillator
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I don't play at 100% so for me its use is to occasionally check where my wayward torpedos went .
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