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#1 |
A-ganger
![]() Join Date: Jul 2002
Location: In a trench outside Vicksburg
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Using GWX 1.03. I can't seem to find the sweet spot on a Large Cargo ship. I hit 2x, one under the stack, one just behind, both magnetic. Kept humming along at 8kts. I threw another, but this time impact. Hit 1/3 back of the bow. Kept going. I watched it for 45 minutes. It did slow to 5kts. I had to use a 4th torpedo to finish it off.
I don't think I've ever sunk one with less than three. Where's the sweet spot on this thing?
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#2 |
Gunner
![]() Join Date: Nov 2006
Location: Jakarta, Indonesia
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Critical spot for large merchant and large cargo is right behind the bow mast, the first mast IIRC. When atacking LM/LC I push the fire button right when the mast crosses the crosshair of the periscope. One torp, set at impact pistol, 4 m depth, is all you need to sink it. Sometimes it sinks right away, other time it takes up to 15 minutes to sink.
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#3 |
Loader
![]() Join Date: Apr 2007
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If you use auto targeting, hitting the critical point could be quiet easy.
If you hit on the critical point, it shall sink soon, even if there's no explosion ![]() |
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#4 |
Sparky
![]() Join Date: Jul 2006
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A large cargo will usually sink from one torpedo if you hit it in the area of the forward mast, once I had one sinking from a hit just in front of the screws, but that was in very heavy seas, which probably helped.
Last edited by Henri II; 06-07-07 at 02:35 PM. |
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#5 |
Stowaway
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You should not waste more than 2 torpedoes.After double-impact any merchant is doomed,no matter whether it keeps steaming or not.If you are lucky to hit the sweet spot - an only fish will do the job.
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#6 | |
A-ganger
![]() Join Date: Jul 2002
Location: In a trench outside Vicksburg
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So what's the longest period of time it can take using GWX?
Brings another interesting question: Does SHIII keep track of each ship, no matter how far away? So If I torpedo a ship, will the game track it for the next 500km after it sails away from me? Quote:
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#7 | |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
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I have had 3 torpedoes into a LC ship and still had it sail away clean out of hydrophone range without sinking. Some ships take a right beating before they go down. |
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#8 |
Chief of the Boat
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I don't go looking for the so called 'sweet spot'...mainly because there is a percentage chance it wont 'brew up'. Much prefer to hit them aft so they stop and (hopefully) sink anyway through flooding.
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