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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: May 2007
Posts: 42
Downloads: 0
Uploads: 0
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Hey I installed Real Fleet Boat, love it to pieces. I can't say enough good about the realism. But I noticed a few problems:
1. Destroyers sink themself with depth charges. I read that was a game problem, not a mod problem. So its not your fault, but is there a fix for that? 2. The "estimate range to contact" button (under the sonar menu) only returns the range you estimated using the perisope, but if you are actually at the sonar station, it will return the correct range. Again, a game problem I think, but is there a mod that fixes it? 3. I noticed merchant ships will still "stall out" occasionally. When first detected, merchies have a tendancy to stop dead and attempt (usually without success) to start zig-zagging. For problem 3, Do I need to install the Nematodes Merchant Horsepower Fix on top of Real FLeet Boat?? I know little about installing mods for this game, so I've been doing it like I do for all other games, just unzip, then copy. Will that ruin anything if I install that particular mod? |
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#2 | |
Watch
![]() Join Date: Sep 2003
Posts: 30
Downloads: 0
Uploads: 0
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#3 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
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#4 |
Seaman
![]() Join Date: May 2007
Posts: 42
Downloads: 0
Uploads: 0
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