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Old 05-30-07, 01:01 PM   #1
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Default Worried about SH4(dev-team)

Hello,
I just read the thread concerning the SH4 patch 1.3 and there is a quote in there talking about the future of SH4 being up to US(dev-team) and YOU(subsim community).

I just wanted to let you guys know that I completely support silent hunter 4. I've been waiting for years, well, since silent hunter commander edition, for a new subsim in the pacific. This is exactly what I am wanting.

Dont worry, I havent abandoned ship and will not do so. I'm sure there are plenty of people here that arent going to jump ship either. I will continue to support you guys even when silent hunter 5 comes out.

I guess what I am really trying to say is that there is no "us against you" here at subsim.com.

peace-out!
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Old 05-30-07, 02:04 PM   #2
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Sounds promising
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Old 05-30-07, 02:10 PM   #3
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I think the thread was simply making the point that Ubisoft needed to hear rational, reasoned arguments for 1.3 from outside the company, and not just the Devs asking them to allocate internal resources for 1.3.
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Old 05-30-07, 02:06 PM   #4
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I find this post highly confusing.
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Old 05-30-07, 02:09 PM   #5
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Quote:
Originally Posted by SteamWake
I find this post highly confusing.
Agree
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Old 05-30-07, 02:11 PM   #6
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ditto
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Old 05-31-07, 04:23 AM   #7
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UBI need to hear arguments for 1.3 ?!!!! No they dont, they need to stop releasing games in early alpha state just for profit and instead shift their efforts to releasing products which reach a minimum level of quality. The notion that they need to hear arguments to fix their product is absurd, the mentality of a corporate monster.

Sigh.....what is this world coming to, and to think are fore fathers died so we could have this crap ?!!! They must be turning in their graves.
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Old 05-31-07, 04:27 AM   #8
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Quote:
Originally Posted by Uber Gruber
UBI need to hear arguments for 1.3 ?!!!! No they dont, they need to stop releasing games in early alpha state just for profit and instead shift their efforts to releasing products which reach a minimum level of quality. The notion that they need to hear arguments to fix their product is absurd, the mentality of a corporate monster.

Sigh.....what is this world coming to, and to think are fore fathers died so we could have this crap ?!!! They must be turning in their graves.
Christ, calm down already. Yes, SH4 has its issues, but calling it an early alpha is just plain wrong.
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Old 05-30-07, 02:10 PM   #9
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Quote:
Originally Posted by SteamWake
I find this post highly confusing.
Agree. Is the original poster a member of the dev team? :hmm:
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Old 05-31-07, 01:02 PM   #10
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I've never encountered a problem with convoy AI....except for those few times in the South Pacific, Northwest of Australia, where I'll run into convoys during TC who are at a dead standstill. But that bugs me more because it's a problem with their route and not the AI (it always happens near a coast).

Of all the things that bug me about SH4, convoy AI, like with JC, does not rank all that high. I'd much rather see descriptions on the Torpedoes than them mess with the AI (and that can be fixed with a mod). In fact, my biggest priority is the fact that taking out a ship's rudder doesn't seem to do much at all. I can't tell you how many times I've killed the engines of a BB, or a cargo vessel, only to have it steam along at 3-4 knots....even when the screws stop turning.
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Old 05-31-07, 01:19 PM   #11
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Quote:
Originally Posted by TriskettheKid
Of all the things that bug me about SH4, convoy AI, like with JC, does not rank all that high.
Without AI there is no "game".
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Old 05-31-07, 01:25 PM   #12
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I'm running the latest TM mod, and the AI is very attentive to my sub.
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Old 05-31-07, 01:41 PM   #13
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Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by TriskettheKid
Of all the things that bug me about SH4, convoy AI, like with JC, does not rank all that high.
Without AI there is no "game".
I understand that. But I see nothing wrong with the Convoy AI, or even the Taskforce AI.

As such, the very minor problems I've had with it (like the one I mentioned) relegate it to a point where it is just not that big a deal. I'd much rather see other things fixed, first.
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Old 05-31-07, 01:49 PM   #14
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Quote:
Originally Posted by TriskettheKid
Quote:
Originally Posted by mookiemookie
Quote:
Originally Posted by TriskettheKid
Of all the things that bug me about SH4, convoy AI, like with JC, does not rank all that high.
Without AI there is no "game".
I understand that. But I see nothing wrong with the Convoy AI, or even the Taskforce AI.

As such, the very minor problems I've had with it (like the one I mentioned) relegate it to a point where it is just not that big a deal. I'd much rather see other things fixed, first.
Convoy problems stem from the convoy not choosing a new leader when the current one is sunk or incapacitated. They all stop. That's not something a modder can fix. That is a gameplay issue and one I'd rather see fixed a heck of a lot more than having torpedo descriptions added to the game. You can always crack a book or visit valoratsea.com for those sort of things.
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Old 05-31-07, 02:32 PM   #15
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Quote:
Originally Posted by TriskettheKid
In fact, my biggest priority is the fact that taking out a ship's rudder doesn't seem to do much at all. I can't tell you how many times I've killed the engines of a BB, or a cargo vessel, only to have it steam along at 3-4 knots....even when the screws stop turning.

I attacked a large TF and missed one of the light cruisers due to it zigging away. By unbelievable luck, one of the heavy cruisers ahead of it zagged back and it hit it in the stern. Apparently, I took out it's rudder as it never changed course or speed again. While the rest of the group continued to zig zag on their regular course, this CA cut through the other 2 lines of ships and continued on it's merry way. I should have watched it until it ran aground some where, but I sent it down to the bottom with another couple of fish.

I thought it was pretty interesting, though, none the less.

Chuck
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