SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-30-07, 12:12 AM   #1
kv29
Watch Officer
 
Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
Default Another way for manual TDC 100% realistic

Ok mates, IŽm gonna be as especific as my non native english allows it. IŽve been practicing manual tdc for the last couple of days with Hitman Aob calculation, which is very good. sadly Im not fond about pausing the game to make some math, that was not possible for subs oficers so I tried this method which involves using the map and the tools. so please bear with me, here goes some pics so you can get an accurate idea what Im talking about.




Here comes Kongo, having a good time.... until now.
First steps:
- once you get to a good firing position, stop the sub.
- open you recognition manual, identify and send to TDC.
- note the bearing, measure the distance with the stadimeter and go to the map



- draw a circle equal to the target distance with the sub dead on center
- trace an angle equal to the target bearing (this case would be 61°)
- mark with an X the exact point they meet, here is your target.



- now to get the real bearing of the target we need another mark to draw a line, so lets change the angle to 55° and leave it there, we will come back later.





-ok, the idea is to wait and let the target come closer to those 55° in our map. In the meantime, take a minute to calculate the target speed with your method of choice. I used the lenght / time * 2 to get a very accurate reading. Send it to the TDC.



- as you can see, Kongo has reached those 55°, now take a quick distance measure, send it to the tdc and go to the map.




- now take the compass circle and redraw it to the new target distance. now you can make a straight line between those 2 marks, which will give you the real target bearing AND the AoB.



here is a fairly accurate AoB, put it in the TDC and go back to the scope.



ok, now you are ready to show Kongo who is the boss here .
You can start firing away, or wait a little for a better angle. Remember that the more you wait, the worst the solution will be.
Send the first 1 with no spread, and the others adding about 1° to each one (in this case all to the left according to the target bearing) to correct minor miscalculations.



Here they go in a nice spread.



Torpedo impact! and 2nd! and 3th! and 4th too!!
All about 2k mts away.


All this takes a little more time to get it done (not much) but is fun to do. The distance between the first and the second mark on the map will give you a better solution if they are more distanced. It all depends on how much time you have to get the solution before the target slips away, of course. Sometimes would be useful, sometimes not.

Last edited by kv29; 05-30-07 at 12:30 AM.
kv29 is offline   Reply With Quote
Old 05-30-07, 05:29 AM   #2
McBeck
Admiral
 
McBeck's Avatar
 
Join Date: Feb 2001
Location: Denmark
Posts: 2,027
Downloads: 15
Uploads: 0


Default

Great work!
__________________

"I like subcommanders...they dont have time for bull****!"

Proud member of the Subsim army of zombies
Becks website
McBeck is offline   Reply With Quote
Old 05-30-07, 06:08 AM   #3
Brassusdk
Watch
 
Join Date: May 2007
Posts: 15
Downloads: 52
Uploads: 0
Default

Great - like you, i do not like to pause the game for some calculation.

Must try this later, Thx
Brassusdk is offline   Reply With Quote
Old 05-30-07, 07:32 AM   #4
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Nice explanation.

Actually I don't pause the game because I use a wiz wheel that allows me calcualte the AOB based on aspect ratio "on the fly" very fast, say 5-8 seconds at most
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-30-07, 07:34 AM   #5
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,884
Downloads: 946
Uploads: 5


Default

Nice pics, explanation.

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-30-07, 08:33 AM   #6
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

My simple non-pausing nine step easy maths method:

1. Obtain target relative bearing and distance from sub.
2. Start stop watch
3. Obtain actual bearing via sub heading + target relative bearing (subtract 360 if result greater than 360)
4. Draw circle of radius = target distance (sub as circle center)
5. Mark target actual bearing on circle
6. After specified time (i use 3 mins 15 secs) repeat steps 3 to 5 above.
7. Draw line from first mark to second mark, this will indicate target course and also give you good AOB.
8. Measure distance between first and secon mark and thus calc speed (e.g. distance travelled in 3mins 15 secs in this case)
9. Shoot the little bugger!
  Reply With Quote
Old 05-30-07, 08:38 AM   #7
ReallyDedPoet
Canadian Wolf
 
ReallyDedPoet's Avatar
 
Join Date: Jul 2006
Location: Canada. The one and only, East Coast
Posts: 10,884
Downloads: 946
Uploads: 5


Default

Quote:
Originally Posted by Uber Gruber
My simple non-pausing nine step easy maths method:
Simple is good to

RDP
__________________

Back in the Day



ReallyDedPoet is offline   Reply With Quote
Old 05-30-07, 09:02 AM   #8
kv29
Watch Officer
 
Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
Default

Yes Uber, sometimes I do the same speed calc the way you stated using the nomograph . The whole method is valid ONLY if you have enough time and can get to a good firing position, otherwise you have to be really quick, or better use the Hitman aob solution.

btw Hitman, I didnŽt see your wiz wheel, IŽll give it a try.
kv29 is offline   Reply With Quote
Old 05-30-07, 10:25 AM   #9
Uber Gruber
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

@KV

Quite true....if time is really of the essence then I always resort to the "oh my god thats so amazingly quick" TDC solution:

1. Obtain target bearing and distance from scope
2. Enter target speed = target top speed / 2 (top speed from recog man)
3. Visually Estimate angle on bow
4. Watch TDC for a short while to ensure AOB or Speed not too far off (adjust if necessary)
5. Fire spread of four Ts, one amidships, one T 1deg towards target stern, two Ts 1 deg towards target bow.

These are really the only methods I use and i get a very good success rate with them. I have followed all the whizz wheel topics but just haven't got round to trying them out yet. I think my next toy will be attempting real navigation using sun/star positions.....looks like it could be quite interesting.
  Reply With Quote
Old 05-30-07, 11:15 AM   #10
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
btw Hitman, I didnŽt see your wiz wheel, IŽll give it a try.
No the one I use for AOB calculation is another, which I have not yet made publically available. The one you know is the reverse side of the MK3 Submarine Attack course finder, which allows you to calculate everything but you must still guess the AOB. What I have is another wiz wheel that is purposedly built for AOB calculation, so once I get it I plug into the TDC and later in the MK3 if I see I will hve enough time to do a proper plot and confirm speed data.

My second tool has one wheel for scope vertical marsk and another for horizontals. Aligning the number of horizontals with the verticals you see through your scope, you get instantly the new aspect ratio. Moving then the wheel to align this new aspect ratio with the old one, you read instantly the AOB. As I said, a matter of 5-10 seconds.

Cheers
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-30-07, 01:48 PM   #11
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

Quote:
Originally Posted by Hitman
Quote:
btw Hitman, I didnŽt see your wiz wheel, IŽll give it a try.
No the one I use for AOB calculation is another, which I have not yet made publically available.
Dude, you mean to me you're holding back on us :{
jmr is offline   Reply With Quote
Old 05-30-07, 03:08 PM   #12
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Quote:
Dude, you mean to me you're holding back on us :{
Sorry? As non-native english speaker I'm afraid I missed what you meant exactly?
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-30-07, 04:57 PM   #13
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

Sorry about that, Hitman. I was joking around as in you made another cool whiz wheel but decided to not share it with the rest of us.
jmr is offline   Reply With Quote
Old 05-31-07, 06:57 AM   #14
Hitman
Pacific Aces Dev Team
 
Hitman's Avatar
 
Join Date: Sep 2002
Location: Spain
Posts: 6,109
Downloads: 109
Uploads: 2


Default

Ah LOL OK Don't worry I will share it when I'm satisfied enough with its look and easyness of use. I have already an idea to make it be a single step to determine the AOB, shortening even more the operation
__________________
One day I will return to sea ...
Hitman is offline   Reply With Quote
Old 05-31-07, 07:38 AM   #15
Brassusdk
Watch
 
Join Date: May 2007
Posts: 15
Downloads: 52
Uploads: 0
Default

I hit with 2 out of 10 tops. - i am really bad ,with manuel targeting, but i rather sink 5000 t. on 100 % realism on each patrol,then 30000 t. or more, with auto target.

But thats just me

To Hitman :

So i am one of those, that really would like to see your AOB calculator.

So please post it here, when you think its done, you will make a bad captain like me a little better .

Last edited by Brassusdk; 05-31-07 at 08:27 AM.
Brassusdk is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.