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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Oct 2005
Posts: 669
Downloads: 23
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well i have been looking at the folders of sh4 and i found lots of files from sh3 , the cfg files etc ... etc ...
i even found the crews for SH3 ... and u-boat numbers ... last mission Malta convoy??? on U-110 , some textures where also left there like the caustics and metal damage for sh3 etc etc ... so how much of my sh4 dvd is sh3 ?
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"victim's ? ... arent we all ? " |
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#2 |
Planesman
![]() Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
Downloads: 40
Uploads: 0
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![]() - improved with GWX and...too many to list them here ![]() |
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#3 |
Lucky Jack
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There's quite abit files left over from SHIII. Just shows in which hurry the game had to be finished.
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#4 |
Bosun
![]() Join Date: Feb 2007
Location: Germany
Posts: 65
Downloads: 0
Uploads: 0
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I noticed that, too. When I looked for the submarine-classes, I thought I had a HDD-problem, finding all the German subs in there.
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Greets, Capt.LoneRanger ![]() |
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#5 |
Stowaway
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Its quite staggering really....I mean most dev teams would use a code source code repository. It is very simple to create an SH4 branch from an SH3 codebase. It is very easy to modify, replace SH3 files from that branch to accomodate SH4 functionality. It is very easy to ascertain what files are being referenced by the new code base prior to release and delete all un-referenced files from gold release.
The "state" of the SHV file structure indicates the horrific manner in which the project must have been managed. I would put my last euro on the project manager coming from the headless chicken ranks. |
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#6 |
Rear Admiral
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imagine yourself a pizza.
1. the pizza bottom is the Engine 2. the Pizza's red sauce is SH3 3. the rest ontop of it (vegetables, cheese etc etc) is SH4 :rotfl:
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