![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]()
I had use three kinds of different attack destroyers .All elite DD.
Dwneload line: http://hosted.filefront.com/fa18 attack_dd3.wmv |
![]() |
![]() |
![]() |
#2 |
Loader
![]() Join Date: Apr 2005
Location: Texas
Posts: 86
Downloads: 23
Uploads: 0
|
![]() ![]() |
![]() |
![]() |
![]() |
#3 |
Canadian Wolf
|
![]()
Bump
![]() RDP |
![]() |
![]() |
![]() |
#4 |
Torpedoman
![]() Join Date: Feb 2006
Location: The HEART of Fly Over Country
Posts: 120
Downloads: 62
Uploads: 0
|
![]()
I don't knowwwwww...
Maybe it's just the crummy quality of the video but when expanded those flags flying from the masts looked an awful lot like a US flag. ![]()
__________________
Peace is good... Freedom is BETTER! |
![]() |
![]() |
![]() |
#5 |
Über Mom
![]() Join Date: May 2005
Location: Jerusalem, Israel
Posts: 6,147
Downloads: 5
Uploads: 0
|
Reminded me of a similar situation I was in back in SH3. Thanks for the entertainment!
![]() |
![]() |
![]() |
![]() |
#6 |
Electrician's Mate
![]() Join Date: Sep 2006
Location: Iowa
Posts: 135
Downloads: 32
Uploads: 0
|
You used a technique I havent seen before, setting the aim point in front of the first DD and then firing as it crossed your crosshairs, can you describe how that method works please? Great vid too, well played....
![]() ![]() ![]() |
![]() |
![]() |
![]() |
#7 | |
Born to Run Silent
|
![]() Quote:
![]()
__________________
SUBSIM - 26 Years on the Web |
|
![]() |
![]() |
![]() |
#8 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,142
Downloads: 111
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#9 | |
Engineer
![]() Join Date: May 2007
Posts: 211
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#10 | |
Pacific Aces Dev Team
|
![]() Quote:
Main advantage of that method is that, if all data were correct, you can target any specific part of the ship you wish. F.e. if you shoot when the bow crosses the point of aim, you will hit the bow, if you shoot when the engines go through you will hit them, and so on. In real US subs you could do that while having the PK started to check if the target does what expected. In SH4 you can't have at the time the PK activated and a solution present for firing at a specific bearing ![]()
__________________
One day I will return to sea ... |
|
![]() |
![]() |
![]() |
|
|