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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Hi guys!
I am trying to do this officer hat model for SH4 and had a lot of help from DivingDuck and Privateer so far. But I have a slight texture problem, and as i thought there is maybe more peeps around here that are familiar with 3D texturing I post my question in this section...hope you don't mind. Ok so far got this. ![]() ![]() Now for the problem area. ![]() As you see the texture does not extend to the edges. The texture ![]() Now do I have to separate the flat bit on top and do that as another TGA/DDS or is there a trick in MAX that you guys know of to fix this? If I have to do it separately, does that mean I have to hex it directly in to the .dat or? Mind you, i just started with 3D modeling so it could well be that I missed something simple. PS:The texture is not yet 100% as its WIP... Cheers! |
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#2 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Hi CC,
gotcha here too. Reworking of texture coordinates is needed within max. After reworking them you could paste them the same way as the vertex coords by hex. If needed Iīll give you some advice about this issue the next days. But thatīs definitely my last post for today. Regards, DD
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#3 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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DAM! I thought U where at WORK!...ppl will be in peril for real GO GO GO! :p
Again cheers MAN! Will give it my best! AHHH! the SIG is back... ![]() |
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#4 |
Sea Lord
![]() Join Date: Feb 2007
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I am not 100% but does the "Edit Seams" have something to do with it?
![]() Been at it for 1h or so, but I can't find the function to move it to the edge...I guess i am doing something wrong ![]() |
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#5 |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
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Hi, What I think you have to do is move some points in the UV map to fit the texture better (donīt know if this has a HEX editing effect...). In your base object use the "UV Unwrap" modifier, press the Edit buton and move the points you need, in the UV map window, to fit the texture. If you want I can make a more in deep explanation for you but itīs very intuitive
![]() Again, this is the standard procedure form common objects, I donīt know if moving the points of the UV causes the need of tweaking the hex file or something like that... |
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#6 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Hi CC,
LOL, Iīm at work now. Youīll never understand the pattern, neither do I. ![]() Hereīs what I can recall from memory:
DD
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#7 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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![]() ![]() Gonna have some Bfast and dig in to this. Again thanks a lot! I guess I have to start looking in to how to get you a rebate on that Pajero soon ![]() Gonna have a go at what GuillermoZS said as well. This reminds so much of my ol game hacking days...there is always a solution, but the way there is the fun part ![]() |
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#8 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Just had a stab at this between toast and tee...
![]() I am doing this wrong i guess as the changes are confined within that "seam" line. So sure I can move the texture around and stuff, but its still inside that "green line" area. Don't I have to set that up first? |
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#9 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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So, you like to have that red marked area cover the whole top of the hat to the rim? Did I get you right there?
If so,
Regards, DD
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#10 |
Sea Lord
![]() Join Date: Feb 2007
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Again many thanks man! As I like to fiddle with this kind of stuff I will give it my best shot before sending it to you. Got to do some shopping here as the whole place is closed on Monday. I be at it after that but. I am also reading up on some rudimentary tuts online as i am still missing the basics for MAX.
If you have the time...I think you would be "the" man to write some tuts on 3D modeling/mapping based on the needs for modding SH3/4. Cheers CC |
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#11 |
Sea Lord
![]() Join Date: Feb 2007
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Had a quick go at it after coming back here
![]() ![]() Now for the part the I sort a...well, "dislike" (not gonna use bad words here) Hexing :p Cheers again man! PS: As i will most likely run it to more trouble here, I guess i will hit the 1K mark today :p |
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#12 | |
Gunner
![]() Join Date: Dec 2006
Location: Vigo, Spain
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![]() Quote:
![]() Here you have a good tutorial for UV mapping for games: http://www.oman3d.com/tutorials/3ds/unwrap_uvw_mapping/ Cheers! |
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#13 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Ok here we go again...
You said start counting at the 3D objects node...sorry for being a N00b here ![]() But is it ![]() Or is it ![]() Will try further but Hexing is also one of these things :p EDIT: Cheers GuillermoZS, I did not see you posting between, yea I realize that now ![]() Thanks for that link, goes in my fav's in explorer. Dam, a lot to read up on here. ![]() Last edited by CaptainCox; 05-26-07 at 06:13 AM. |
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#14 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
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Hi CC,
sure you gonna break the 1K now. First of all two suggestions for HexWorkshop.
You may:
DD
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Last edited by DivingDuck; 05-26-07 at 06:42 AM. |
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#15 | |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
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Got ya!.
Just to confirm. This code block Quote:
I guess you are bussy/tired or both, but you are really helping me out x10 here! ![]() 1K |
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