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Old 05-18-07, 10:29 AM   #1
Beery
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Default [REL] US Naval Submarine School Mod

For anyone who's interested I made this mod for my own amusement and thought I'd share. It's also going to be included in the next version of RFB.

http://www.beerymod.com/SH4/USNSS.7z

US Naval Submarine School mod (realism mod for single player SH4):

This mod adds a more realistic submarine school feeling to the game's tutorial missions. It is based on the US Naval Submarine School based in Groton, Connecticut. Please note that this mod is in no way supported or endorsed by Ubisoft. It is an unofficial patch intended purely to enhance everyone's enjoyment of the game.

IMPORTANT NOTES:
This mod is to be used with Silent Hunter: Wolves of the Pacific version 1.2. It may not work properly if you don't have the correct game version installed.

----------------------------

Version 1.00
070518: Added all new Submarine School missions. Mod by Beery (Data\SubmarineSchool\SS01 Navigation\SS01 Navigation.mis, SS01 Navigation.tga, SS01 Navigation.tsr; Data\SubmarineSchool\SS02 Artillery\SS02 Artillery.mis, SS02 Artillery.tsr; Data\SubmarineSchool\SS03 Torpedo Attack\SS03 Torpedo Attack.mis, SS03 Torpedo Attack.tsr; Data\SubmarineSchool\SS04 Convoy Attack\SS04 Convoy Attack.mis, SS04 Convoy Attack.tsr).
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Old 06-03-07, 01:44 PM   #2
Xelif
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I love this, so much better than the default school.

One problem though, on the torpedo training mission... it almost always fails me before my torpedoes ever hit the cruiser. I edited the mission by hand to remove some fail triggers, will see if that helps.

In any case, this should be the school everyone uses instead of the 'default' school!
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Old 06-03-07, 01:45 PM   #3
CaptainCox
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@Beery, this is in the RFB 1.28 right?
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Old 06-03-07, 02:00 PM   #4
Beery
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Quote:
Originally Posted by Xelif
I love this, so much better than the default school.

One problem though, on the torpedo training mission... it almost always fails me before my torpedoes ever hit the cruiser. I edited the mission by hand to remove some fail triggers, will see if that helps.
Hmm. That's strange. I was getting that bug too and I thought I fixed it for this release. Maybe not. I'll put up a new version tomorrow just in case. I definitely fixed it for RFB. Removing the fail trigger for reaching the zone should fix it - as I recall the waves sometimes brought the sub up higher than periscope depth, causing the fail. I tried adjusting it but it didn't seem to want to work.

Glad you like the mod. I thought something with a bit more of a challenge was needed for the navigation training, so that's where the idea got started for the mod.

And to Captain Cox, yes, this is the same mod that's in RFB.
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Old 06-03-07, 02:27 PM   #5
Xelif
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Hmm, not sure this is a bug... In fact, after looking around, I'm pretty sure this isn't a bug. The last training mission is simply a bigger version of the artillery training? For a moment I thought it was bugged, but I suspect you just took out the convoy hunting aspect and redesigned it. I suppose it's not realistic to be sent hunting a convoy on a 'training' mission
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Old 06-03-07, 06:15 PM   #6
Beery
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Quote:
Originally Posted by Xelif
Hmm, not sure this is a bug... In fact, after looking around, I'm pretty sure this isn't a bug. The last training mission is simply a bigger version of the artillery training? For a moment I thought it was bugged, but I suspect you just took out the convoy hunting aspect and redesigned it. I suppose it's not realistic to be sent hunting a convoy on a 'training' mission
Yeah. I decided to make a training mission that overwrites the convoy attack mission because I felt the convoy attack was unrealistic. Real commanders would get their first taste of that during their first real convoy attack. There's also no AA training because I doubt that submarine training involved shooting down real aircraft. Basically the idea is to get more of a feeling of being in the final evaluation stages of a command course at the Groton Submarine School. All the courses take place off the New England coast near Martha's Vineyard (close to where the real sub school is located), and it gives players chance to visit places like New York Harbour and Boston (assuming SH4 models them).

Later I plan to build a final 'cruise' patrol where the player navigates to Bermuda and back, with exercises along the way, just as real sub skippers did.
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Old 06-04-07, 01:04 AM   #7
tater
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I haven't had time to play with this yet beery, but I have a suggestion. Ship the sub school with 2 mods. One is the school missions (same as now). The 2d mod would be a copy of the hardcore torpedo mod...

But the dud rate would be upped to 100%.



You could shoot at friendly target ships then, and you'd know you had a hit when you got the dud messege. I guess if you were really into it, you could change the "it's a dud, sir" to "Target ship reports torpedo would have hit, sir."

heheh

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Old 07-01-08, 11:47 AM   #8
Rolo
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Default US Naval School

Hi Beery, just wanted to know is you did a US Naval School Mod for v.1.5 of SH4 ?
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Old 07-01-08, 02:21 PM   #9
Lil' Subsim
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This thread is old, make a request thread for a new US sub school for 1.4-5
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Old 07-01-08, 03:37 PM   #10
AVGWarhawk
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You can find the basics of it in RFB (Real Fleet Boat). This mod was started by Beery. It is stuck at the top of this forum.
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Old 10-21-14, 03:23 AM   #11
chrysanthos
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looks like they arent any german training missions at all :/
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