SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
05-18-07, 10:29 AM | #1 |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
[REL] US Naval Submarine School Mod
For anyone who's interested I made this mod for my own amusement and thought I'd share. It's also going to be included in the next version of RFB.
http://www.beerymod.com/SH4/USNSS.7z US Naval Submarine School mod (realism mod for single player SH4): This mod adds a more realistic submarine school feeling to the game's tutorial missions. It is based on the US Naval Submarine School based in Groton, Connecticut. Please note that this mod is in no way supported or endorsed by Ubisoft. It is an unofficial patch intended purely to enhance everyone's enjoyment of the game. IMPORTANT NOTES: This mod is to be used with Silent Hunter: Wolves of the Pacific version 1.2. It may not work properly if you don't have the correct game version installed. ---------------------------- Version 1.00 070518: Added all new Submarine School missions. Mod by Beery (Data\SubmarineSchool\SS01 Navigation\SS01 Navigation.mis, SS01 Navigation.tga, SS01 Navigation.tsr; Data\SubmarineSchool\SS02 Artillery\SS02 Artillery.mis, SS02 Artillery.tsr; Data\SubmarineSchool\SS03 Torpedo Attack\SS03 Torpedo Attack.mis, SS03 Torpedo Attack.tsr; Data\SubmarineSchool\SS04 Convoy Attack\SS04 Convoy Attack.mis, SS04 Convoy Attack.tsr).
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
06-03-07, 01:44 PM | #2 |
Seaman
Join Date: Dec 2006
Posts: 37
Downloads: 0
Uploads: 0
|
I love this, so much better than the default school.
One problem though, on the torpedo training mission... it almost always fails me before my torpedoes ever hit the cruiser. I edited the mission by hand to remove some fail triggers, will see if that helps. In any case, this should be the school everyone uses instead of the 'default' school! |
06-03-07, 01:45 PM | #3 |
Sea Lord
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
|
@Beery, this is in the RFB 1.28 right?
__________________
|
06-03-07, 02:00 PM | #4 | |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
Quote:
Glad you like the mod. I thought something with a bit more of a challenge was needed for the navigation training, so that's where the idea got started for the mod. And to Captain Cox, yes, this is the same mod that's in RFB.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
06-03-07, 02:27 PM | #5 |
Seaman
Join Date: Dec 2006
Posts: 37
Downloads: 0
Uploads: 0
|
Hmm, not sure this is a bug... In fact, after looking around, I'm pretty sure this isn't a bug. The last training mission is simply a bigger version of the artillery training? For a moment I thought it was bugged, but I suspect you just took out the convoy hunting aspect and redesigned it. I suppose it's not realistic to be sent hunting a convoy on a 'training' mission
|
06-03-07, 06:15 PM | #6 | |
Admiral
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
Posts: 2,497
Downloads: 0
Uploads: 0
|
Quote:
Later I plan to build a final 'cruise' patrol where the player navigates to Bermuda and back, with exercises along the way, just as real sub skippers did.
__________________
"More mysterious. Yeah. I'll just try to think, 'Where the hell's the whiskey?'" - Bob Harris, Lost in Translation. "Anyrooad up, ah'll si thi" - Missen. |
|
06-04-07, 01:04 AM | #7 |
Navy Seal
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
|
I haven't had time to play with this yet beery, but I have a suggestion. Ship the sub school with 2 mods. One is the school missions (same as now). The 2d mod would be a copy of the hardcore torpedo mod...
But the dud rate would be upped to 100%. You could shoot at friendly target ships then, and you'd know you had a hit when you got the dud messege. I guess if you were really into it, you could change the "it's a dud, sir" to "Target ship reports torpedo would have hit, sir." heheh tater |
07-01-08, 11:47 AM | #8 |
Swabbie
Join Date: Jul 2006
Posts: 14
Downloads: 612
Uploads: 0
|
US Naval School
Hi Beery, just wanted to know is you did a US Naval School Mod for v.1.5 of SH4 ?
|
07-01-08, 02:21 PM | #9 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
This thread is old, make a request thread for a new US sub school for 1.4-5
|
07-01-08, 03:37 PM | #10 |
Lucky Jack
|
You can find the basics of it in RFB (Real Fleet Boat). This mod was started by Beery. It is stuck at the top of this forum.
__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
10-21-14, 03:23 AM | #11 |
Grey Wolf
Join Date: Jan 2011
Location: greece
Posts: 820
Downloads: 488
Uploads: 0
|
looks like they arent any german training missions at all :/
|
|
|