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Old 05-17-07, 05:20 PM   #1
shegeek72
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What does sychronize do in video settings?

I remember reading what it meant a while ago, but forgot (mine's currently unchecked). :hmm:
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Old 05-17-07, 06:11 PM   #2
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http://en.wikipedia.org/wiki/Vertical_synchronization

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Old 05-17-07, 06:48 PM   #3
vanjast
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"Well hello ...dear!", said the handsome sailor

In todays world Sync would be:-

Non-Sync
========
Update your screen image anytime.
Produces occasional flicker and image jitter

Sync
====
Update your screen only during blanking times.
Depending on you graphics card/PC might produce
funny images.

NOTES
=====
Most GCards Nowdays have Dual(triple) port video rams
making the above redundant.

Go for 'synchronised video' as a standard
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Old 05-17-07, 06:53 PM   #4
vanjast
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So where can i meet you on, the open sea
So far away I can see
that light in the distance..
is it really you
or is it me
that cannot sea
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Old 05-17-07, 10:32 PM   #5
Reece
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Don't quote me but from memory neither Synchronized or DynamicShadows are used in SHIII, setting on or off does nothing, these were discussed years ago and sure their of this.
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Old 05-17-07, 10:57 PM   #6
Kpt. Lehmann
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Quote:
Originally Posted by Reece
Don't quote me but from memory neither Synchronized or DynamicShadows are used in SHIII, setting on or off does nothing, these were discussed years ago and sure their of this.
Sorry to disagree as directly...

After pouring a little more power into my PC... the difference is wonderful when "synchronize" was enabled within SH3.

Prior to that... and having gone back and forth between the two:

Not enabled= lots of little graphic tearing. Quite playable all the same. FPS scale though is all over the place depending on rendered events. FPS may run in the hundreds at top end.

Enabled= zero/zilch/nada tearing... perfect fluidity of motion without so much as a sneeze. FPS stabilized at 75 in most situations and only reduced under very heavy load.

For lack of a better way of explaining it... Enabling graphic synchronization within SH3, ties the rendered graphic to a stabilized and better timed frame output.
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Old 05-18-07, 04:05 AM   #7
shegeek72
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Quote:
Originally Posted by Reece
Don't quote me but from memory neither Synchronized or DynamicShadows are used in SHIII, setting on or off does nothing, these were discussed years ago and sure their of this.
IIRC, Dynamic Shadows can be enabled manually (don't remember where - perhaps a search could find the thread). Enabling it caused shadows to appear inside the subs (that weren't there before) and made a significant difference visually.
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Old 05-18-07, 04:08 AM   #8
shegeek72
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Quote:
Originally Posted by vanjast
So where can i meet you on, the open sea
So far away I can see
that light in the distance..
is it really you
or is it me
that cannot sea
I bet you say that to all the fräuleins.
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Old 05-18-07, 04:32 AM   #9
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I was plastered last night... excuse my poetry
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Old 05-18-07, 04:37 AM   #10
Reece
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Quote:
Sorry to disagree as directly...

After pouring a little more power into my PC... the difference is wonderful when "synchronize" was enabled within SH3.
I stand corrected!

Quote:
Yes, they can be turned on from the cfg files, but I didnt notice any difference to them being turned off. :hmm:
Bump!
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