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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
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tho i'm sure the vets are aware of it. i noticed one of 2 things. if you hear a DD accelerate, its screws have cleared the water in heavy seas, or it's starting a depth charge run. if it's the latter, you'd best goto flank speed and put your rudder hard over for a few seconds then back to midships. when it slows got to 1/3 while at silent running and go deep. kept me from sinking while taking on 3 DDs per orders following a contact report sent, and i got 2 of them
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#2 |
Eternal Patrol
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Good points. One of the flaws I thought Das Boot had was the captain never ordered any changes until after the depth charges were going off.
![]() I always say, if you hear them speed up, or even approaching (or if you hear the charges drop): 1) Change speed (Flank is good) 2) Change course 3) Change depth 4) Go silent again Always keep 'em guessing.
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#3 |
Samurai Navy
![]() Join Date: Feb 2007
Location: Pretty close to the big german cruiser Blücher in Norway
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Good point, Steve!
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![]() My SH4 releases compatible with SH4 1.5 and earlier: Kakemann and ATR-42's Silent Hunter 4 Music FIX Kakemann and Lurker_hlb3 Destroyer sensors and radar FIX Tutorial: How to add new music tracks to SH4 |
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#4 | |
Electrician's Mate
![]() Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
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![]() Quote:
5) Blow balast 6) Raise white flag :p Or... 5) Bendover with head between legs 6) Kiss ass goodbye ![]()
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Dulce Et Decorum Est Pro Patria Mori "The old lie" |
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#5 |
Eternal Patrol
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:rotfl: :rotfl:
I can't think of anything to follow that with! Excellent finish! ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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