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Old 05-09-07, 12:02 PM   #1
banjo
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Default Excerpt from "Silent Sea" about Tankers

From "Silent Sea" by Harry Homewood:

"We've had reports from submarine Captains who tell us of hitting a tanker with as many as six torpedoes, hitting them in the sides of the hull. Those tankers are so compartmentalized that they can suck up a half-dozen torpedos at or below their waterlines."

Remarks from Admiral Christies staff.
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Old 05-09-07, 12:29 PM   #2
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Just bought this book today. Now I guess our tankers are set up like the RL counterpart.
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Old 05-09-07, 12:31 PM   #3
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I found the Prologue very insightful.
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Old 05-09-07, 12:34 PM   #4
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I found it on Amazon for $12.50 and that included shipping
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Old 05-09-07, 12:45 PM   #5
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So, what is the best way to sink one of these compartmentilized torpedo-proof ships?
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Old 05-09-07, 02:09 PM   #6
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I just tried something I discovered in SH3--shot torps at 3 tankers at the default depth. Sank two with two torps and one with 1 torp. It was always my opinion in SH3 that the default depth setting was as effective or more so than messing with them. I am beginning to think that's true in this game as well.
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Old 05-09-07, 02:21 PM   #7
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Thats a great read, mates......

...Homewood spins a story that's right up there with Beach
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Old 05-09-07, 02:22 PM   #8
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I only go for un-escorted tankers, the one in convoys I usually leave alone. I've found the best tactic for me is to put a few fish into the tanker to slow it down (usually trying to aim for the aft end) and then surface and use HE deck gun ammo to set her ablaze
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Old 05-09-07, 04:30 PM   #9
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Quote:
Originally Posted by sean705
I only go for un-escorted tankers, the one in convoys I usually leave alone. I've found the best tactic for me is to put a few fish into the tanker to slow it down (usually trying to aim for the aft end) and then surface and use HE deck gun ammo to set her ablaze
Thanks for the tip sean! Seems the deck gun is getting a lot of use. During my current mission I have sunk seven ships with it, and only used one torp! Saving me torps for the big stuff that shoots back.
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Old 05-09-07, 05:13 PM   #10
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Quote:
Originally Posted by banjo
I just tried something I discovered in SH3--shot torps at 3 tankers at the default depth. Sank two with two torps and one with 1 torp. It was always my opinion in SH3 that the default depth setting was as effective or more so than messing with them. I am beginning to think that's true in this game as well.
I've been mixing it back and forth too. It kinda seems that at default depth (or only slightly lower) it is most effective.
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Old 05-09-07, 05:43 PM   #11
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Med/Lg.Tankers

The consensus is correct, they are tough! Tactic:the engine rm.is under the stack,
fuel storage,is right aft of crude bunkers,& 10 ft. below waterline,just fwd of aft bridge.try 2 torps in that sweet spot,leave her hove to,& gun her down,after you clean the convoy's clock,& all is cool. We did a photo op,and there was a lg.Tanker
in-port.After 2 fish to the fuel,she lit up,but had to shell her to get destroyed!

Last edited by donut; 05-09-07 at 06:10 PM.
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Old 05-09-07, 11:16 PM   #12
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I agree with Banjo, large tankers aside, cause they are tough. But any other ship, I set my torps at 8-9 in depth and seem to have much more success than trying to set them deeper or under the keel. Shallow for the win!
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Old 05-10-07, 10:39 AM   #13
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Quote:
Originally Posted by Silence
So, what is the best way to sink one of these compartmentilized torpedo-proof ships?
Try to break his back. Nobody sails away when he's in two pieces.
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Old 05-10-07, 10:49 AM   #14
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Quote:
Originally Posted by Canonicus
Thats a great read, mates......

...Homewood spins a story that's right up there with Beach

That's the sequal to Final Harbor another great read. If you read that first Silent Sea will fall in place very well.

Happy Hunting
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Old 05-10-07, 09:52 PM   #15
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If I get a good keel shot, it's very rare when I can't put a medium or smaller ship down with one or two torps. I've never had to fire more than 2 on large freighters or cruise ships if one of the hits was under the keel. I've never had a ship break in half unless one of the hits was a keel and those are satisfying enough to try for. I've also never had a ship keep going for very long after a keel hit even if the damage from it wasn't enough to sink it outright.
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