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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: Apr 2005
Posts: 152
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It sucks trying to attack in heavy fog. By the time you get visual contact, you are often too close for a torpedo attack.
The fun comes in when you have SJ radar installed. Use it to close within about 500-1000 yards of a target (no need to establish visual contact or identify it), manually control the gun yourself, and open fire in its general direction. If you miss, try a different bearing. Eventually you will see a flash indicating a hit, then just go to town. ![]() Neither the target or its escorts will be able to find you easily. Just keep an eye on the radar or map to make sure they dont get too close. When you destroyed the target, check the captain's log to see what it was ![]() |
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#2 | |
Tonnage Leader
![]() Join Date: Oct 2004
Posts: 87
Downloads: 0
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![]() ![]() the watchman with the infra red goggles was able to id it
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#3 |
Eternal Patrol
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That's cheating! No, not the shooting blind part - that sounds like fun - but the checking to see what it was part. How can you write in the log what it was when you don't know what it was, but then you can look and see what you wrote to find out what it was you couldn't see to write what it was...I'm getting dizzy...
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Your radar should actually be able to pick up splashes from deck gun misses according to all the accounts I have read.
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#5 |
Eternal Patrol
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Two problems with radar and missing splashes:
1) Radar can pick up short splashes, and tell pretty well how far short they are, but 'overs' are likely to be shielded by the target itself. Also, in surface ships the radar operator is in direct communication with fire control. On a sub I don't think they're using sound-powered phones to talk to each other. 2) At the kind of ranges a sub is shooting at (500 yards?) it's all too close together for the radar to work. Also, adjusting for misses takes time - the fire-control officer has to see (or be told about) the miss and adjust accordingly. At close range there's no time to do all that; it's point and shoot - direct fire.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 | |
Frogman
![]() Join Date: Apr 2006
Location: England
Posts: 300
Downloads: 15
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"Pitt was the greatest fool who ever lived to encourage a mode of war which they who commanded the seas did not want, and which, if successful, would deprive them of it." Earl St.Vincent (allegedly) |
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#7 |
Machinist's Mate
![]() Join Date: Apr 2007
Posts: 130
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Playing "Tag" in the fog with the deck gun is fun without radar. I can plot a pretty decent course line by tracking the end of the sonar direction lines and setting up a couple of hundred yards from where I expect to see something appear. Once I can see a shape I fire at it and see what I hit. After that happens, I can check the periscope quickly and see what I tagged. A few hits to start a fire and you can crank up the engines and shoot at the lights while you run them down.
BTW have I said how much I HATE the gun turrets on the back of some freighters? Some of those guys are dangerous. |
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#8 |
Lucky Jack
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All in all, when the sub is pointed in the right direction for the radar to work correctly(please Dev's fix this in 1.3) it is a darn handy tool.
The fun part of the radar....night time belongs to you!!!!! Get those buggers on the radar and track them at night. Probably the most realistic feel to this game. When I get the opportunity to use the radar for hunting at night it reminds me of the USS Batfish using it's radar against three Japanese subs running on the surface. Very neat feeling and I suspect the best tool out our boys had for hunting.
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