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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Specifically, referring to the periscope. In Sh3, the water distorted the image into ripples that looked like they ran off the 'scope, and the view solidified from the blurry view through the water.
In Sh4, it's like they took the 3d view, applied some kind of "waving" filter to it, and then blended it over the normal 3d view...simply fading one into the other. Do you follow what I'm getting at? In Sh3, it's like there was one 3d view that they had an algorithm for the effect that distorted the view and made it blurry, and could also reduce that effect to get back to a regular/unfiltered view, as a smooth transition. In Sh4, it's like...there are just two views (regular, and 'blurry') and they simply fade/dissolve from one to the other. The net effect is that, with the Sh4 effect, you can CLEARLY still see the 'clean' view through the wavey filter, just faded out. Rather annoying. If I had to guess, I'd say they did this two-views-merged thing because they had to do that effect any way for the stadimeter in this game. |
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