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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Apr 2005
Posts: 23
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I understand that the name of the game is to play in 100% realism.
In that context, I understand that fuel is supposed to be limited (we are indeed a couple of decades away from nuclear fuel ![]() What I do not friggin understand is why the designers - in their programming majesty and infinite wisdom (if you believe that then I also know you sit by the fireplace waiting for Santa to arrive:p) - did not put a friggin indicator / command (a la SH3) / plotting device / whatever to show-tell how many miles are available at current fule state!!! Or worse, the designers - again in their infinite wisdom (yeah, right) - have put an obscure command somewhere us laymen cannot find indicating so! This is the second friggin time (yes, I knowingly use the word friggin too much - apologies) I have had a fantastic patrol but... well....duh.... I cain't go home!!!! (That is Pearl in this case, but I was planning to pit-stop at Midway) Thanks again Ubisoft! Once upon a time there was another great sim - went by the name of 'Falcon 4.0' - that ran the software house to the ground... Guess why! Cause they decided to let their customers be the beta testers (without telling them so!!!!!!!)
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First one in harm's way |
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