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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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I've modified the commands.cfg like this :
[Cmd343] Name=WP_Identify_target Ctxt=1 MnID=0x3F130002 Str=1073 Key0=0x49,Cs,"SHIFT I" [Cmd344] Name=WP_Solution_to_target Ctxt=1 MnID=0x3F130003 Str=1074 Key0=0x53,Cs,"SHIFT S" "Shift I" is ok, the officer identify the target correctly. But "Shift S" doesn't work : the solution is wrong (crazy). Anybody know why this command does'nt work ? And if there is a solution to this problem ? Thanks for help ![]() |
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#2 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
Posts: 150
Downloads: 30
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Would difficulty setting have anything to do with this?
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#3 |
Mate
![]() Join Date: Jun 2005
Posts: 55
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All he will do is plot the torpedo track to the target as the only info you have given him is the bearing.You still need to calculate Speed,Range and AOB.
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#4 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 121
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My settings are "all realist".
I would like to have, like in SH3, the possibility sometimes to let the officer give me a fire solution (like for the identification). But why it' s not possible ? Why the solution from the officer is wrong ?. With "Shift S" The officer respond "Fire Solution" (the command work) but It give to me a crazy solution. |
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#5 |
Gunner
![]() Join Date: Apr 2005
Posts: 95
Downloads: 8
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I've tried this awhile back too and thats right, it doesn't work. I'm doing just fine without it though. Identifying target was all I really needed as I hate paging through the rec manual.
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