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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Officer
![]() Join Date: Mar 2007
Location: UK
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I've done about 6 or 7 patrols with patch 1.2. Generally I've quite enjoyed them.. of course there's a but!
I've just done a patrol and came across a huge task force, the Yamoto, at least 4 huge battleships, a number of smaller destroyers, 2 carriers and the odd freighter. I was ahead of the group so I positioned myself for a torpedo run dropped to 200ft and waited. Nervously I rose to periscope depth and launched all my torpedos at the Yamoto and 2 of the other large battleships. 4 hits. I also launched all my aft torpedoes at 2 targets.. Anyway.. to save boring you all to death I ended up with zero torpedos, 1 sunk destroyer, 2 huge battleships or whatever they were listing badly and a holed Yamoto.... Knowing it would be suicide I surfaced to see what would happen. Well not a lot really! I spent nearly all my deck gun ammo on the Yamoto (which didn't sink). Only one ship actually fired at me which was a carrier! Even then there were only 2 shots. What one earth was going on? I've read a couple of posts suggesting that this kind of thing did happen in the war but I should have had swiss cheese made out of me within nano seconds. In the end I just gave up in disgust. I've had more challenges taking on a single armed freighter on the surface... Anyone else experienced this? |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
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Yeah, it happened to me as well. the big ships don't seem to shoot at all as far as I can tell. CVs are so absurdly easy to sink I've never had any live to have me try to shell them.
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#3 |
Sparky
![]() Join Date: May 2005
Location: San diego Ca.
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Tons of talk about being able to simply surface and hang out. I have actually sustained more damage from a/c than from any warship.
Warships don't shoot much, and when they do, they don't hit much.
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#4 |
Medic
![]() Join Date: Jul 2003
Location: Cambridge, UK
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This is all probably to do with the level of crew experience in the warships. I tried surfacing on the Mogami in the Torpedo School lesson and the results were disappointing for the Japanese
![]() I then edited the MIS file and gave the Mogami an 'elite' crew. This time when I surfaced the gunnery was deadly accurate and I didn't last very long! There is definitely something wrong, but it should be a fairly easy fix...though changing the crew skill level of every randomly generated ship in the campaign might not be so easy! Last edited by Prof; 04-22-07 at 05:18 PM. |
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#5 |
Officer
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Prof... Is the crew type set per task force, per ship or is there the ability to do both?
The entire task force basically ignored me as a wandered between them... |
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#6 | |
Medic
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Location: Cambridge, UK
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![]() Quote:
![]() What difficulty rating were you on? It may be that the base-level crew skill is modified by the difficulty level you set at the beginning of a career, so if you played on 'easy' then maybe 'elite' becomes more like 'novice'. Just a possibility. |
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#7 |
Officer
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Location: UK
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I was on the hardest setting but I then adjust to have external cameras on, unlimited fuel and no manual firing of torps.
The thing is that in the patrol before this I had loosed all my torps at a merchant convoy destroying most merchants but leaving behind the destroyers (I escaped unscathed at 1/3rd). I surface attacked a single merchant on the return journey in the dead of night and it nearly crippled the sub. I limped back to base with holes all over the place! |
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#8 |
Officer
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Prof.. Do you think this is a fix a modder could do or do you think it is a hard coded problem?
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#9 |
Navy Seal
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Location: New Mexico, USA
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The campaign files can (and are) being modified. Some of the issues seem to be hard coded, others can possibly be addressed via mods to sensors, etc.
tater |
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#10 |
Rear Admiral
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There was a trick in SH3 where you could positon yourself between ships and end up having them shoot one another.
Also if you are too close to a ship their big guns cannot be trained low enough. I havent seen this behaviour personally. As a matter of fact I ran accross a lone merchant which I decided to try to take out with deck gun only to save torps. I was a bit dismayed when they started shooting back. On their third round they landed a shell nearly amidship and knocked half my crew silly and did some minor damage. At great risk we decided to dive and repair and get the heck outa there. |
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#11 | |
Officer
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![]() Quote:
![]() Out of interest - there were two carriers in the task force. Both had small fires burning on their decks at exactly the same position long before I actually fired a shot at them. Yes I mentioned a couple of posts up that I experienced a single merchant on the previous patrol do more damage to me than an entire task force! Last edited by DragonRR1; 04-23-07 at 06:45 PM. |
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#12 |
Pacific Aces Dev Team
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I just ran a test of the crew ratings on AI warships. I had a TF consisting
of 1 BB,1-CA,2-CL,3-DD. When they all were set to Vet, I was sunk in less than 2 minutes (distance 4000). Then I set tham all to Poor and I didn't even take a hit till 6 minutes into the game. And yes, every ship fired at me both times. I finally rammed the CA and it sunk me. Up until that time, I had a total of 4 shells hit (11 min). Conclusion: They SHOULD fire at you no matter what the crew rating is. It only seems to affect their aim..... JIM
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#13 |
Navy Seal
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Location: New Mexico, USA
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Wonder what effect weather and time of day has on that...
Cause I should have been nuked by the disabled Kongo, and it didn't fire a shot. I was maybe 1000 yards away on the surface. Nothing. It had been in a TF, so it was likely set to "vet." The sea state, however was a little rough. Not a storm, but pretty choppy such that moving 1/3 back, I was washed below a few times. |
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#14 | |
Officer
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![]() Quote:
I wonder if I had just have set the game up as HARD without adjusting it if the same thing would have happened? I can assure you that I spotted no firing on me of any description except for the single carrier that fired a couple of pot shots. The TF was absolutely huge and even after they jinked apart there wasn't a huge gap between any ship. Maybe the AI just couldn't find a "safe" firing solution... Maybe the AI allows too much margin for error in checking for friendly fire...? I may be jumping to the wrong conclusions but now I think about it: A single Merchant always seems to fire at the sub - nice open sea just me and the ship and nothing else. Surface the sub in a convoy - destroyers don't seem to fire much on you if at all... But as you sink more and more freighters they start firing (I've seen this at least once). Approach a convoy surfaced... The destroyers always come towards you and fire (in my experience).. It all seems to add up.. but maybe I'm completely up the wrong tree. |
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#15 | |
Officer
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Location: UK
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