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Planesman
![]() Join Date: Jun 2005
Location: Quadrant DB22
Posts: 198
Downloads: 0
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After 6 months of not playing, I decided to fire up SHIII this morning. (Reading these foruxms added some inspiration.
![]() One new surprise was that my Type VII U-boat was outfitted with a few of the T IV, acoustically-guided torpedoes. I hadn't ever used them before (mostly because I was always killed before 1942 arrived ![]() Anyways, I came across a Small Merhcant and a C2 Cargo ship travelling together in the seas to the northeast of Scapa Flow. My first torpedo missed the C2 (too far aft); I was a little rusty using the TDC. ![]() I surfaced to finish off both ships with the deck gun, but couldn't due to the weather. The small merchant started shooting me with its gun, so I had to submerge (with a damaged foredeck). The small merchant was going too fast to catch while submerged, so I figured I'd have to let it go and just stay to finish off the slowed C2. Then I remembered the acoustic torpedo loaded in the aft tube! :hmm: This was perfect opportunity to test it out. I slowly turned my aft tubes toward the escaping merchant and just set the TDC to give the torpedo a 0° gyro angle in the general direction of the merchant (now about 1500m away). After firing, I watched the torpedo on the F6 screen. It was slow, but was gradually gaining ground (gaining water?) on the small merchant, which was zig-zagging away. I hoped that the torpedo could catch up to the target before reaching its maximum range. It was magical to watch the torpedo occasionally adjust its course to home in on the target! Eventually, a hit was scored and the merchant was sunk, 2000+ meters away! ![]() I'll definitely have a few acoustic torpedoes on board for every mission. All that remains now is to finish off the crippled C2 with a torpedo and send in a positive report to headquarters. ![]()
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