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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Maybe I just dont know how.
Ive tried having them selected on nav map Ive tried having them "locked" in periscope. Ive tried having them in the binocs Ive tried having them in the UZO I hit the "report contacts" button and nothing happens. |
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#2 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
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Hmm im getting the same steam tried a few diffrent things including restarting my game it may be yet another bug fire it on the 1.2 bug patch list
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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#3 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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#4 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Oh yea I made sure I was surfaced too :p forgot that part.
I can file mission reports just fine. |
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#5 | |
Ace of the Deep
![]() Join Date: Apr 2005
Location: Los Angeles, CA
Posts: 1,207
Downloads: 39
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#6 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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I checked the "sent messages" page. Only the patrol reports went through.
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#7 |
Bosun
![]() Join Date: Mar 2005
Location: Montreal, Canada
Posts: 68
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I've noticed that when I make contact with a convoy, my crew have to spot at least 2 merchants before I can send a contact report. Just 1 merchant or spotting the escorts won't do.
And by the time my blind crew spots 2 merchants, I end up very close to the escorts! A couple of times I ordered a dive and kept pressing the send contact button and the message went through just before the antenna went underwater! And that was with patch 1.1. I don't think I sent a contact report since 1.2!
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