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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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You know i have begun to love SH4 even with its multitude of faults and glitches, and bugs and more bugs.....Having AA was a great boost for me plus the reso fix did help.....BUT what I cannot undestand is this.......
Beauty and the beast... Here's beauty looks like it could be an Oil painting, done to glorify some Admirals Office as a reminise of the good times and camaraderie of the Pacific war in Submarines.... The beauty. ![]() And then you get the downright "Ugly" of a flying submarine in 15m winds and howling winds, the waves are an awesome sight to behold, the physics wonderful, its a moving undulating mass of water with "Almost realistic action". Shame about the submarines physics.....Straight line anyone??? The Ugly.... ![]() As you can clearly see my submarine is almost 95% out of the water in a trough. Bugs I can live with for now...As I'm sure they will be fixed... This is just unforgivable (Maybe a to harsh a word) but damn I would expect a Simualtion that is 100% in or on the surface of a body of water to at least have a real physical representation of the forces acting on that object when on the surface. My father was a merchant seaman on the "Manchester Liners" for 12 years he has seen this game and quite frankly he has laughed at the non existant pitch of any of the objects that float.....EXCEPT for the bloody Life raft....anyone notice this has real motion as regards wave influence??? Deep Six
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#2 |
Bosun
![]() Join Date: Apr 2007
Location: Atlanta, Ga
Posts: 68
Downloads: 16
Uploads: 0
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I think it's kinda cool. I'm jealous that you know how to make your sub do a belly flop. Tell me your secret.
You are right. That first photo is simply gorgeous. It looks just like an oil painting. Luckily, I spend most of my time inside the sub so I don't think I would even know if my boat was doing that or not so I guess ignorance is bliss after all. |
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#3 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
Uploads: 0
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I've seen a few screens of the "flying boat" strange it's never happened to me.
My S boat seems to ride along fairly normal, maybe its only certain classes in certain conditions. |
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#4 |
Ensign
![]() Join Date: Mar 2002
Location: England, Manchester.
Posts: 235
Downloads: 104
Uploads: 0
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Shad your probably correct its only when you get into a real force ten that this glitch happenes when the height of the wave and its trough is higher/lower than the boat.....From what I have observed all the submarines have a "Touch" of bouyancy, they will move up and down as if in a swell but its very minimal....When your boat is in a big storm it becomes apparent that this up/down is just not enough to compensate for the high/low point of the BIG waves. Thus you start to ride on "Air".....
Deep six
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#5 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
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Yeah it looks very good in the 1st screeny D6. Didn't SHIII have that same "Flying Sub" problem at first? It's been so long that I can't remember... CRS I guess. LOL Even with GWX I still see the "Flying Sub" om occasion with high seas, though not as bad as what you showed us.
AND NOW.... Will somebody please shootme! I took the plunge today and bought SH4, even tho I said I was going to wait. It's not installed yet but will probably be in the not too distant future. ![]() ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#6 |
Weps
![]() Join Date: Aug 2005
Posts: 351
Downloads: 0
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Yep, the "ugly" is pretty ugly
![]() Yet I have seen my boat and many other ships "airborne" like that, and every time it was caused by going to external cam, pausing, then moving the camera in for the view I wanted. Not always, but often, the ship will be totally out of the water. I think it depends on how rough the seas are. If I then un-pause, and instantly re-pause, the ship is back in the water where it belongs. Did you pause for that screenie, then move the camera somewhere else to compose the shot? DH |
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#7 | |
Gunner
![]() Join Date: Apr 2005
Location: Valencia, Spain
Posts: 94
Downloads: 72
Uploads: 0
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I suffer the same ugly thing (flying USS Tambor):
![]() Annoying... but I have to recognize that with 1.2 patch, I can finally enjoy the game. Quote:
Waiting for 1.3 ![]() |
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#8 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
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#9 |
Swabbie
![]() Join Date: Mar 2005
Posts: 10
Downloads: 6
Uploads: 0
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Obviously I've no idea for sure but to me it looks like there is no relationship between the water and the sub. It would appear that the sub's depth is independent of the waters actual level (a level which can get skewed disproportionately in bad weather).
In bad weather the waves are dipping the water level visually (in order to show the motion and height of the weather), but the actual water level remains the same constant that you are currently sat at according to your depth meter. To anyone who's not played the game is just reading this, the subs do move realistically, and don't look out of place. The aforementioned problem doesn't happen all that often and it isn't a game breaker. It's a shame that it does occur however. I wonder whether it's a processing problem, whether it would take up too much of the CPU/GPU to simulate? I do hope it's something they can at least remedy with a semi-fix. |
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#10 | |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I agree it looks pretty wonky, but calling it "unforgiveable" is pretty harsh. But hey, we all have our opinions. ![]()
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#11 | ||
Swabbie
![]() Join Date: Mar 2005
Posts: 10
Downloads: 6
Uploads: 0
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![]() I'm sure there is a way of doing it efficiently but I'll admit it's not something I lose sleep over. |
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Bingo! Flightsims can simulate turbulence. Just need to sync "the bumps" with the (wave) graphics, or decrease the squareness/size of the hitbox.
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All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial Last edited by sqk7744; 04-21-07 at 10:37 PM. |
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#13 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
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Good to know there's another subsim fan up in the grim North of England Deep Six (I'm in Stockport), doubtless you too are disappointed with the closure of Birkenhead Historic Warships eh?
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#14 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Would v_sync have to do anything with that happening because I don't seem to have that problem and I have it enabled :hmm:
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