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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Sep 2002
Location: UK
Posts: 115
Downloads: 10
Uploads: 0
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Seems only fair with you guys all discussing the merits of Type VII and IX I should make a special mention for my new fondness for the Dug out canoe. It's complete shoddyness gives it a whole new gaming perspective
(i) Due to very short numbers of eels, you've got to choose your targets wisely (ii) Further limits on viability of the targets availabe due to range on the surface.. Sometimes you have to spend a good 10 minutes working out if you can intercept them. (iii) Multiplayer.. nothings more satisfiying than playing as a Type II and scoring more tonnage than your 'arcade' playing mate.. as you stealthily entered the convoy whilst he got all the flak for charging straight in and you nobbled the only two tankers with perfect back breaking shots! Many more merits to be added soon.. unless someone else wants to add them Viva Type II!
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Make tubes 1 and 4 ready in all respects... |
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#2 |
GWX Project Director
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Jawhol!!!
The "Ducks" are cool... especially in a storm. ![]() |
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#3 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Theres something very quaint about them. Its also a nice brief patrol. Sometimes I don't feel like being out there for a month and a half.
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#4 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
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I'd have to agree with the comments so far,there really is something special about being in a Type II,being there from the begining and taking your chances with the obvious limits you have,kinda makes it all the more raw edged.
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#5 |
Eternal Patrol
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Yup, they're fun, right down to the little galley stove in the back of the control room.
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“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Sea Lord
![]() Join Date: Feb 2007
Location: UK
Posts: 1,893
Downloads: 0
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The two most major merits I can think ok is Harbour raiding, my brother got a IID and was forver sneaking into british ports shooting stuff up.
The other thing I note about them, is their acoustic profile, they are difficult to get a concrete lock on due to their small size and the depth charges miss. One other advantage of the IID is the speed it crash dives at. It can be under in a blink of an eye. The IIA is definately the most challenging U-Boat to play but I do like the type II's. |
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#7 | |
Watch Officer
![]() Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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...most leave and a few return... ![]()
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#8 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
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Subsim has a special place in my heart. I can't help but find my way back.
I will say, going through old threads like this brings back insane memories. |
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#9 | ||
Samurai Navy
![]() Join Date: Jun 2003
Location: Portland, OR
Posts: 554
Downloads: 14
Uploads: 0
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Well, my fav skin in the game (Venatore's Type IIA) is a Type II, so...they get a lot of action from me.
![]() Plus, the smaller crew is a ****LOAD easier to manage. No, seriously. Keeping all those Type IX guys napped up really pisses me off some times! ![]() Quote:
"Official" load appears to be 3 in the tubes, and 2 reloads on racks - although some Type IIs were apparently built with only 2 tubes, depended on the yard. Anyway, lore tells us that some captains took a 6th torpedo, and strapped it to the deck in the torpedo room in place of extra stores (short patrols, anyway) for opportunity use. |
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#10 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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started a career with my disgraced captain who's first and last command will be U-143, a type IID. Sailed from Brest on July 3/41 and managed to sink 13000 tons on his first patrol and shoot down 1 aircraft. Returned home to Brest suprising several collegues with his success in the little tub of a U-Boat.
![]() And yeah, I love the little patrols and how easy it is to manage your crew. This has added a whole new interest in SH3 for me. Thanks to the OP for this idea. |
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#11 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
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another quick question. I figure since my average patrols are 5-7 days I should use SH3 Commander to shorten the time in port to 15 days or so. Can i adjust that figure in a patrol or should I wait till i get back to port? And if I wait till I get back to port will it be 15days for my next patrol?
Thanks for any info. :p |
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#12 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
Downloads: 22
Uploads: 3
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XanderF; Good post, the "lore" makes sence.
gord96: You can make the adjustment in Commander anytime but unless I am mistaken it will only affect the new/next patrol you start up.
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#13 |
Chief of the Boat
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Wait until you get back to port and perform a 'rollback' first. Your new settings will take effect at the commencement of your next patrol
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#14 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
Downloads: 57
Uploads: 0
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thanks guys. gonna do that. makes sense since the patrols are so short. My little U-Boat needs to be out patrolling the coasts as much as possible.
Last edited by gord96; 04-25-07 at 11:04 AM. |
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#15 |
Mate
![]() Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
Uploads: 0
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I love the IID. One of my favorite things about it is the short patrol times. With the bigger VII and IX you are out on the water longer, and I dont mind long patrols but I have learned that the longer the patrol is, the harder it is to manage your crew, specifically the Officers. The only thing I dont like is the lack of deck gun, but then again the sea is usually too rough to use it. I never keep the flak gun on my boat for the same reason. Its pretty useless anyway, you can crash dive really fast in the Type II.
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