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Old 04-20-07, 12:42 PM   #1
crazypete
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Default 1.2: So now your boat will flood from "holes" without dmg screen flooding?

I noticed last night when I took a shell in the tail that, even though I had no flooding in the repair screen, the sub was now down hard at the tail and slowly sinking.

By the end, I was almost vertical, running the electrics at ahead standard to keep depth.

Either by the extra noise or the fact that the entire nose of the sub was now poking out of the water like an iceberg, this got me blasted to the moon. Then I saw real flooding of course

but this begs the question:

Is this a new feature? What option turns on my hull % indicator? Can that hole be plugged with time and dmg control? Am I screwed for the rest of the patrol?
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Old 04-20-07, 12:51 PM   #2
scalelokt
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As far as I can tell, you may be screwed the rest of the patrol. I think the damage system needs some work in the game. Sometimes when I'm bored or dont have enough time to play a whole patrol I'll take on destroyers on the surface with the cannon. I noticed almost right away that sometimes I'll take a good beating and there wont be anything listed in the damage section. Though the sub sinks from the damage and cant be surfaced again.

It seems that your damage section either indicates no damage at all, or all hell is breaking loose, but there isnt a whole lot in between. Its not that bad I suppose, but one situation where it drives me crazy is after an air attack. I spot a plane, crash dive, get bombed close to my sub. I check the damage report and there is nothing, so I assume the bomb was far enough away to miss. Then I notice the sub is listing like crazy and eventually I have to either surface or sink to the bottom, no damage reported the whole time. I would think the crew would tell me there is a hole in the ship big enough to drive a car through, but a lot of times they dont and the ship looks undamaged.

I think the damage model itself is just fine, its the damage reporting that needs serious work.
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Old 04-20-07, 12:52 PM   #3
tater
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Maybe it didn't flood the compartment, but flooded a ballast tank?
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Old 04-20-07, 12:54 PM   #4
Ducimus
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I think regardless of what the damge screen says, if you have a hole in your sub (visible from external view), you cannot dive, and would be lucky to stay on the surface.
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Old 04-20-07, 01:11 PM   #5
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To answer the question, it is not new behavior.
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Old 04-20-07, 02:17 PM   #6
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I for one love this feature. Makes me a lot more careful with guns :p
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Old 04-20-07, 03:35 PM   #7
akdavis
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Quote:
Originally Posted by crazypete
I noticed last night when I took a shell in the tail that, even though I had no flooding in the repair screen, the sub was now down hard at the tail and slowly sinking.

By the end, I was almost vertical, running the electrics at ahead standard to keep depth.

Either by the extra noise or the fact that the entire nose of the sub was now poking out of the water like an iceberg, this got me blasted to the moon. Then I saw real flooding of course

but this begs the question:

Is this a new feature? What option turns on my hull % indicator? Can that hole be plugged with time and dmg control? Am I screwed for the rest of the patrol?
Same thing happened to me in 1.1 on several occasions. Take damage. Superficial damage reported (decoy launcher, deck gun, etc.). No flooding. No hull damage message. One half of sub no longer buoyant. --> patrol over

Here is a theory I have: damage to trim/buoyancy tanks is modelled, but neither reported in messages or visualized in the damage control screens.

Flooding is visualized based on comparments within the pressure hull. Hull damage refers to the integrity of the pressure hull, not the outer hull. If the trim tanks on a sub are destroyed, the sub immediately loses a percentage of its buoyancy. While the loss of bouyancy as an overall fraction of total buoyancy remains constant, its effect is accelerated with increasing depth (but damage is not progressive). This would neatly explain why after my sub took damage from an aerial bomb and external components were destroyed, my sub took on a permanent down angle toward the rear. As I submerged further, the angle increased. However, I was able to maintain depth and surface using the engines. From that point on I could repeat the down angle dive over and over again, standing the sub nearly on its tail without progressive damage. However, this hidden damage was not repaired over time.

There is only one problem with this theory, when on the surface, the rear half of the sub did not sink. Possibly the buoyancy provided by trim tanks is only tracked below the surface?

But I will not hesitate to say the damage system might just be fundamentally bugged/broken.
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Old 04-20-07, 03:58 PM   #8
shad43
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Quote:
Originally Posted by CCIP
I for one love this feature. Makes me a lot more careful with guns :p
I like it too, what the heck if things don't work as expected in the game I just chalk it up to bad luck or malfunctions, if I take a shell hit and see a hole in the sub but the DC don't show any damage I just figure "hey skipper theres a big hole in the boat, we can't fix that"
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Old 04-20-07, 04:04 PM   #9
THE_MASK
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Its called realistic behaviour . Avoid enemy gunfire like the plague .
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Old 04-20-07, 04:14 PM   #10
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I don't mind the damage, but I simply abhor my crew not telling me about it.
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Old 04-20-07, 04:16 PM   #11
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Quote:
Originally Posted by U-Bones
I don't mind the damage, but I simply abhor my crew not telling me about it.
This will be especially true (and annoying) if you're playing at 100%, have no external view and can't see the hole. You might not even know you're damaged until it's too late.
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Old 04-20-07, 04:45 PM   #12
CCIP
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Well not neccesarily. I played at 100% and when I got it - I knew something happened.

In fact gave me quite a hair-raising ride when I realized my sub was about to take a nose dive into the ocean, suddenly giving the 'blow ballast' key a whole new meaning

And then having to test out the sub to see what's wrong and do the blow all over again
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