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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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I've just installed patch 1.2 and the sim doesn't seem to work very well.
1. It doesn't get light (Dec 22nd) around Japan till about 10:00 AM - I doubt the sun rises so late. 2. I've went over the "goal" mark (looks like a pair of binoculars) a number of times, but it never changes. When I had ver. 1.1 installed, it changed and told me to sink some ships. 3. It repeats the same messages over and over. I think I'll give up on this till they put out a patch that fixes things. |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
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your watch is set to YOUR local time it does not correspond to your position on the globe. not a bug.
The binocs indicate a specific mission, check your task and complete it. What message. Again, probably not the patch but the installtion. |
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#3 |
Mate
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For the binocular missions you need to stay within a certain radius of the icon, something like 54nm. I usually stay within 50 just to be safe.
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#4 | |
Officer
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#5 | ||
Lucky Jack
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#6 | |||
Rear Admiral
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Indeed a "local time" or "zulu" clock would be handy. In the meantime at least you have a rough estimate as to when the sun comes up. |
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#7 |
Torpedoman
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FWIW, a lot of the lack of understanding of mission objectives can be squarely aimed at the manual. It's woeful. One of the worst, least informative gaming manuals I've ever seen, in almost 30 years of computer gaming, and it's for something that is, by its very nature, one of the most complex and demanding tasks ever; commanding a submarine through one of the toughest, most gruelling and arduous naval campaigns in modern history. Pitiful. I really do get the impression that UBI Romania's staff were promised (by "the management") an all-encompassing, highly-informative missive, encompassing all that would be required of a naval commander... only to be supplied with a friggin' pamphlet that wouldn't tax a bathroom reader on a post-curry expedition.
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#8 | ||||
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Officer
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It's dumb because, when you're at 150 feet and want to surface, you have to do mental arithmetic to tell if it's light outside. Same for sunrise when you're in the middle of an approach. The Pacific is a lot wider than the Atlantic and there's a date change in the middle. Knowing it's light at Pearl while it's the middle of the night upstairs has little utility. Combined with not knowing how or if SH4 deals with seasons, I never know when sunset is. Important if you're running for your life. SH1 gave local sunset and sunrise as well as moon phase. We've gone backwards. The reason it's in the game? Probably what you said--it's how the Germans did it. The Germans are, of course, the standard for running a successful submarine campaign. Oh, wait . . . |
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#10 | |
Officer
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#11 | ||
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#12 |
Samurai Navy
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Am I mistaken in remembering it being done that way in SH3? I can't recall right now whether the clock showed Germany time and gave you local time as a mouseover or the reverse, but didn't it give you both? In this one, if I mouse over the time display in the bottom right corner (not the chronometer) I get a popup that says "Local time XX:XX". The problem is that's the same time displayed on the RH corner display and the chronometer. They fixed the location with the 1.2 patch; in 1.1 if I held the mouse over the time display the popup would read "time compression" and I'd have to hold the mouse over the time compression setting buttons to get the "local time" popup.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#13 |
Gunner
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Timezones? Humbug!
Just wait for the red lighting to come on. ![]() WB. |
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#14 | |
Lucky Jack
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__________________
“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#15 | |
Officer
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