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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
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last night i was attacking a merchant on the suface. he got a lucky shot on me and blew a hole in the side of my sub. i sank him, then saved the game. finished repairs then took the sub down. i was able to get to 300 feet without any problems. if i had tried this prior to the patch i would of sunk like a stone. this was a gaping hole in the right rear of my sub, wish i had took screen shots. this to me was actualy not how it should be, a hole like that should have made me stay on the surface all the way to port.
anyone else having more luck with damage to the sub? FYI the engine room bulkhead was about 75% red before repairs. so not "totaly" destroyed, but it was a very big hole in the sub! |
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#2 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
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I agree
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#3 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
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well, talking about pressure hull repair on sea :rotfl: :rotfl: :rotfl:
it seems easier, but not better gents greets
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 Last edited by Kaleu_Mihoo; 04-19-07 at 06:23 PM. |
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#4 |
Chief
![]() Join Date: Jul 2006
Location: Utah
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when you make a repair and dive and don't get crushed to death at 60ft explain to me how thats not better.
Last edited by fullmetaledges; 04-19-07 at 06:07 PM. |
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#5 |
Sailor man
![]() Join Date: Dec 2006
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to me it was "better" than it used to be.......
before, any damage, even damage that wasn't "visible" would prevent even PD. maybe my crew should have been able to repair "good enough" with "some" flooding to PD depth, but i don't think i should have been able to goto 300 feet with a gaping hole in the side. PD is "relatively" low PSI, so i should have been able to obtain PD with like i said some flooding, DC teams should have to be on it the whole time i am submerged along with the pumps trying to stay ahead of the flooding. but i had NO flooding, even at 300 feet. don't get me wrong, i was glad i was able to continue the patrol, but if after i had saved i was only able to goto PD, i would have headed for port. as it was i continued along with the patrol with no consequences of the mistake i made with the merchant. |
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#6 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
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When SH4 claims to be a simulation it's really not better. Try to repair a damaged pressure hull after it was hit by a 3 od 4inch HE shell. The hole isn't just the same diameter as the shell caliber
![]() EDIT: I was thinking about the silly situation when u can see inside your boat through the 20inch hole and want to dive even to PD. Not sure if such a damage can be repared in SH4 at all, perhaps its still there because to serious to repair and it isn't simply shown in the repair screen. but nevermind, I'm to tired right now to discuss it. time to sleep ![]() happy hunting
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 Last edited by Kaleu_Mihoo; 04-19-07 at 06:25 PM. |
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#7 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
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You can't repair the pressure hull itself. The only way to repair it is via the bulkheads. We can debate different type of hits and damage all day but getting crushed to death at 60 ft is never going to be correct.
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#8 | |
Sailor man
![]() Join Date: Dec 2006
Posts: 44
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![]() Quote:
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#9 |
Navy Dude
![]() Join Date: Mar 2007
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except when i got lit up i finished sinking their ships repaired my damaged diesal only one was hurt yet couldnt move then after everything was repaired i still couldnt and i hit starboard evasive dove and drove around surfaced no diesals still so i manual set depth to 50 and go straight down. hmmpf also note things were being reported repaired that werent damaged and things that were were being repaired out of order and reported in still a different order
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#10 |
Chief
![]() Join Date: Jul 2006
Location: Utah
Posts: 314
Downloads: 120
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I think that the visable damage is just that as far as the sub is concerned. No way could you dive or stop flooding from a gaping hole. Before the patch things were not getting fixed and you would die after the patch it gets fixed way to quickly but at least you can keep playing even though it is not anywhere near realistic, hopefully they will find the "sweet spot"
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