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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Apr 2007
Posts: 29
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well I have been experimenting in the subschool torpedo attack mission with turning the pk off and setting up my firing solution, I'm finding that I am having similar results as having it turned on? Where does the pk really matter>? Long range? Also when in battle with several targets is it necessary to turn the pk off then back on when you aquire a new target(essentially resetting it?) thnx
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