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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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If I can even call it TDC ops... more like PK ops.
That stupid Position Keeper ![]() Am I wrong, or is there absolutly no way to aim a torpedo in this game using the TBT or scope crosshair to point at spots on a target? If you're not aware, after setting AoB in this game the scope has no aiming purpose. ![]() It's like the scope and the PK are happily existing in their own seperate worlds. Someone please tell me there's some way to get my bearings into the TDC without the PK standing in my way. Are you tellin me US sub captains couldn't use the scope to transmit 0 speed lookdown shootdown solutions to the TDC? Don't bother to mention Neal's movie. I saw it, it just irritates me... we shouldn't have to play the game like this. In SH3 I only needed one solution to sink an entire convoy, in this game you need a different solution for every targetted spot on the ship. Now I guess I know why Dic O'Kane had his TDC operator holding the bearing constant while he held the scope steady and fired at different points on the ships as they passed the wire. Right now, I think the only way I could even attempt to mimic Dic O'Kane would be to create an exact solution for just in front of the bow of the ship, allow the PK to track it to some point, set the TDC dial to 0 speed but don't transmit to the PK, let PK continue to track... Then when I'm ready to fire, fire 1, transmit 0 speed to PK, wait 2 seconds, fire2, wait 2 seconds fire3, and so forth. Setting speed to zero like that is the only way I can figure out how to tell my TDC guy to hold the bearing constant. While I'm here, might as well ask... How do you make more than one tube ready to fire (open the tube doors) I only seem to be able to open em one-by-one? |
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