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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Subject kind of says it all. The new patch deleted every 2D compartments entry like:
[2DCompartments] UnitPos=87,17,338,11 NbOfComp=6 Name1=Propulsion Area1=96,14,23,15 Name2=Keel Area2=173,13,200,10 Name3=Fore Ammo Bunker Area3=333,24,21,10 Name4=Aft Ammo Bunker Area4=153,24,21,10 Name5=Engines Room Area5=233,24,62,10 Name6=Fuel Bunkers Area6=297,24,26,10 ^^^ that's the Mogami before the patch, now all that is gone. |
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#2 |
Sparky
![]() Join Date: Sep 2006
Location: UK
Posts: 150
Downloads: 0
Uploads: 0
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Not sure if you played SH3
There was a Vunerability Mod that placed different coloured squares on the rec manual for different areas ie Aft Ammo Bunker etc That info was taken from the 2d compartments and allowed , when close enough , auto targetting of that area Ability to hit a sweet spot and so get a one shot kill Modded ships lost that ability as 2d compartments not udated or moved Diff damage models further screwed it up Not sure why the devs would remove all the info from the ships cfgs though |
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