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Old 04-14-07, 02:58 PM   #1
mcsquared
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Default Replacing crew members in Silent Hunter IV

I just finished a rough but successful patrol and have a number of "wounded" crew members, (colored pink in the crew roster). I have returned to Pear Harbor, docked, and reloaded torps, but cannot find how to replace these crew members. I started another patrol but my "wounded" have come along for the ride! Any help would be very apprecaiated.
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Old 04-14-07, 03:14 PM   #2
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I let mine off at the base.

You need to let those wounds get treated, you know.

Unless they are dead.

Then you really need to let them off.
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Old 04-14-07, 03:17 PM   #3
Kant Schwimm
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Quote:
Originally Posted by mcsquared
I just finished a rough but successful patrol and have a number of "wounded" crew members, (colored pink in the crew roster). I have returned to Pear Harbor, docked, and reloaded torps, but cannot find how to replace these crew members. I started another patrol but my "wounded" have come along for the ride! Any help would be very apprecaiated.
You need to drag them from the sub to the right over the off leave crew.

to the Left I mean

Last edited by Kant Schwimm; 04-14-07 at 03:59 PM.
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Old 04-14-07, 03:17 PM   #4
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How do I do that? I could find nothing in the manual about that.
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Old 04-14-07, 03:25 PM   #5
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When you end a patrol and get back to the office click on the crew managment, the crew photo on the desk or the sub and go to the crew managment screen, grab wounded or dead crewmen with the mouse and drag them to the left side of the screen, a window will popup asking if you want to dismiss that crew member, say yes.
Now grab a fresh crewman to replace the one you removed and drag him to the slot on the sub...be sure to pay attention to the crewmans skills and renown costs.
Hope this helps
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Old 04-14-07, 03:57 PM   #6
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Quote:
Originally Posted by Skubber
IUnless they are dead.

Then you really need to let them off.
Living crew complaining about the smell again, eh?

You know, if this were a modern sub sim there would be more respect for the breathing-challenged.
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Old 04-14-07, 04:03 PM   #7
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Save a couple to launch out the torpedo tubes. All the cool kids are doin' it!
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Old 04-14-07, 04:06 PM   #8
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Quote:
Originally Posted by Sailor Steve
You know, if this were a modern sub sim there would be more respect for the breathing-challenged.
It's time to let them have their nice dirt nap.
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Old 07-31-12, 08:26 AM   #9
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I'm having crew management problems too with SH4.

I just returned form a mission and managed to dismiss 3 petty officers and 2 normal officers. Yet when I now try to replace with better trained equivalent them the game tells me i have too many of each.

How can this be when I just sacked 5?

Any help please?
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Old 07-31-12, 08:57 AM   #10
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Quote:
Originally Posted by xpirex View Post
I'm having crew management problems too with SH4.

I just returned form a mission and managed to dismiss 3 petty officers and 2 normal officers. Yet when I now try to replace with better trained equivalent them the game tells me i have too many of each.

How can this be when I just sacked 5?

Any help please?
That's a small "bug" in the stock game. The game comes with a limit of officers and PO's. For some reason, when the game generates a sub, it does it with more than the limit.
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Old 07-31-12, 09:12 AM   #11
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I no longer have the stock game.. I have the FULL Ubisoft expansion installed and also the two biggest super mods installed with the JGSM thingy...

One would have expected that this bug be adressed with all the attention this game has had..
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Old 08-02-12, 01:28 AM   #12
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I had the same problem. After fiddling around, I came to the conclusion that the "crew" had very little to do with my success (or the lack of it) in-game, and decided it wasn't really worth worrying about.
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Old 08-02-12, 09:47 AM   #13
Armistead
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Quote:
Originally Posted by xpirex View Post
I no longer have the stock game.. I have the FULL Ubisoft expansion installed and also the two biggest super mods installed with the JGSM thingy...

One would have expected that this bug be adressed with all the attention this game has had..
Hope you're not running buth supermods at the same time.
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Old 08-03-12, 03:09 AM   #14
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No sir... tried several and prefer the TMO
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Old 08-03-12, 08:36 AM   #15
Grun Teufel
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Quote:
Originally Posted by mcsquared View Post
How do I do that? I could find nothing in the manual about that.
Unfortunately, the manual is extremely vague on crew management as well as other important issues in running a sub. The only portion I felt was a complete section was the torpedo solution and firing.

Last edited by Grun Teufel; 09-15-12 at 02:33 PM.
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