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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Aug 2006
Posts: 23
Downloads: 0
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I just finished a rough but successful patrol and have a number of "wounded" crew members, (colored pink in the crew roster). I have returned to Pear Harbor, docked, and reloaded torps, but cannot find how to replace these crew members. I started another patrol but my "wounded" have come along for the ride! Any help would be very apprecaiated.
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#2 |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
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I let mine off at the base.
You need to let those wounds get treated, you know. Unless they are dead. Then you really need to let them off.
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"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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#3 | |
Electrician's Mate
![]() Join Date: Apr 2007
Location: Spaghetti Junction - England
Posts: 137
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![]() Quote:
![]() to the Left I mean ![]() Last edited by Kant Schwimm; 04-14-07 at 03:59 PM. |
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#4 |
Watch
![]() Join Date: Aug 2006
Posts: 23
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How do I do that? I could find nothing in the manual about that.
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#5 |
Frogman
![]() Join Date: Mar 2007
Location: six feet under
Posts: 301
Downloads: 21
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When you end a patrol and get back to the office click on the crew managment, the crew photo on the desk or the sub and go to the crew managment screen, grab wounded or dead crewmen with the mouse and drag them to the left side of the screen, a window will popup asking if you want to dismiss that crew member, say yes.
Now grab a fresh crewman to replace the one you removed and drag him to the slot on the sub...be sure to pay attention to the crewmans skills and renown costs. Hope this helps ![]() |
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#6 | |
Eternal Patrol
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You know, if this were a modern sub sim there would be more respect for the breathing-challenged.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
Ace of the Deep
![]() Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Save a couple to launch out the torpedo tubes. All the cool kids are doin' it!
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"When Gary told me he had found Jesus, I thought, Yahoo! We're rich! But it turned out to be something different." - Jack Handey |
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#8 | |
Officer
![]() Join Date: Sep 2005
Location: Rochester, NY, USA
Posts: 239
Downloads: 36
Uploads: 0
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__________________
"I wish to have no Connection with any Ship that does not Sail fast for I intend to go in harm's way." - Captain John Paul Jones, 1778 |
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#9 |
Watch
![]() Join Date: Jul 2012
Posts: 29
Downloads: 5
Uploads: 0
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I'm having crew management problems too with SH4.
I just returned form a mission and managed to dismiss 3 petty officers and 2 normal officers. Yet when I now try to replace with better trained equivalent them the game tells me i have too many of each. How can this be when I just sacked 5? Any help please? ![]() |
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#10 | |
Ocean Warrior
![]() Join Date: Feb 2010
Location: Kentucky
Posts: 2,528
Downloads: 77
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#11 |
Watch
![]() Join Date: Jul 2012
Posts: 29
Downloads: 5
Uploads: 0
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I no longer have the stock game.. I have the FULL Ubisoft expansion installed and also the two biggest super mods installed with the JGSM thingy...
One would have expected that this bug be adressed with all the attention this game has had.. ![]() |
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#12 |
Silent Hunter
![]() Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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![]() I had the same problem. After fiddling around, I came to the conclusion that the "crew" had very little to do with my success (or the lack of it) in-game, and decided it wasn't really worth worrying about. |
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#13 |
Rear Admiral
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Hope you're not running buth supermods at the same time.
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#14 |
Watch
![]() Join Date: Jul 2012
Posts: 29
Downloads: 5
Uploads: 0
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No sir... tried several and prefer the TMO
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#15 | |
Watch
![]() Join Date: Aug 2012
Location: BB56
Posts: 26
Downloads: 8
Uploads: 0
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![]() Quote:
![]() Last edited by Grun Teufel; 09-15-12 at 02:33 PM. |
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