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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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is truck lagoon modelled in this game like it was in silent hunter where you can go in and find capital ships thanks
lt cmdr lare |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Go find out!
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#3 | |
Weps
![]() Join Date: Nov 2004
Posts: 355
Downloads: 33
Uploads: 0
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It denos't mtater waht oredr the ltteers in a wrod are, it's olny iprmoatnt taht the frist and lsat ltteer be at the rghit pclae.The rset can be a total mses and you can sitll raed it wouthit porbelms.Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. ![]() |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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No, it isn't as far as I can tell.
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#5 |
Pacific Aces Dev Team
![]() Join Date: Sep 2001
Location: Atlanta, GA, USA
Posts: 1,079
Downloads: 6
Uploads: 0
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I find no base on the map where it should be. The island is there so I
would assume it could be put in easy enough... JIM
__________________
If you\'re not taking losses, you\'re not doing enough. RAdm. Kelly Turner, USN ********************************** www.fairtax.org |
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I already put a little one in my LOC. I was looking for pictures so I knew which port facility to drop on (most the the ports in game are rather too large I'm afraid). I'm looking through my old Army Air Force magazines (IMPACT) for BDA images of Truk right now.
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#7 |
Samurai Navy
![]() Join Date: Mar 2005
Location: Fort Worth, Texas
Posts: 597
Downloads: 0
Uploads: 0
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There is a BattleofTruck.mis file in the campaign folder, but this is only for a narrow date window. Still should keep the contents of this in mind if you are going to add more to a different layer.
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-AKD |
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#8 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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I'm just experimenting. The campaign has such little relation to history it needs to be scrapped and replaced, IMO.
I wish the missions ran in the background (then evolve the date) between patrols. Then I'd make every single IJN warship go where it really was for the whole war. Since the campaign isn't really dynamic, no dice though. |
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#9 | |
Grey Wolf
![]() Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
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I wouldnt mind if there were a few more cities and towns modeled throughout the game, South East Asia and the Pacific seem to be remarkably uninhabited in this game.
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It's a wierd mix, unfortunately. There are few villages to drop onto the map. Then there will be a HUGE port facility that is totally inappropriate. Even the "very small pacific port" is overly urban, IMO.
tater |
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