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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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This is not a gripe but could all mod makers ensure their mods are JSGME compatible. Its very simple to do and saves mod users from having to fiddle with their SHIV file system.
Respect to mod makers but if you really want people to use your mod and thus give you your deserved praise then at least encourage them to use it by making sure its JSGME friendly (and thus user friendly). Personally, i'll download a mod, open it with RAR and if its not JSGME compatible I delete it. Just my tuppence worth... |
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#2 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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not every one uses JSGME!
BTW what is JSGME? Thanks |
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#3 | |
XO
![]() Join Date: May 2005
Location: Denver, CO.
Posts: 403
Downloads: 49
Uploads: 0
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Quote:
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#4 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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The latest version of JSGME (and quite newer than the one at the above link) can always be found at my webpage; link in my signature...
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#5 |
Sea Lord
![]() Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
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I have heard some peeps say they don't want to use JSGME...WHY!!!? it makes life soooo much more easy. Its super easy to install and use, but still some wont have it....
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#6 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Thyro has setup a ring fenced anti-torp net around his sub
![]() I'll install it later on. Cheers ![]() |
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#7 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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Alright! Question about JSGME....
How to uninstall JSGME??? (no uninstall exe either it appears on XP apps installed list!). :hmm: |
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#8 | |
Ensign
![]() Join Date: May 2005
Location: Suomi Finland
Posts: 225
Downloads: 365
Uploads: 6
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Or, did you just extracted from zip, in that case, just delete it. It is distributed without the installer also. |
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#9 |
Commander
![]() Join Date: Mar 2006
Location: on a rock surrounded by water, that people call it UK
Posts: 473
Downloads: 31
Uploads: 0
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installed through setup
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#10 | |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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Has the option for "Imperial" measure been added to your "JSGME" yet ? As this is what I've been waiting on before I install it to SH4. Loved it in SH3. ![]() In SH3 we played as the Germans and they used "Metric", every body used it and I do not think there were any problems. Along comes SH4 which we play as Americans whom used ( and still do use ) Imperial measure. SH4 Devs said before Sim was on shelves that the measure would be "Imperial" and they lied as of course they in real life use metric which would be natural for them but at the time and just before the 1.1 patch there was only metric. Now we have both Imperial and metric measure in the Sim which is wrong as there should be NO metric measure in SH4 whatsoever. Everyone played SH3 with Metric and so should the people play SH4 with Imperial measure, period.
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#11 | ||
Grey Wolf
![]() Join Date: Mar 2005
Location: Treading Water
Posts: 847
Downloads: 56
Uploads: 0
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JSGME is file content neutral. It just puts new files where they go, and then put every thing back the way it started if you want. It does so 100% reliably, even if the files you move around are meaningless. |
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#12 |
Mate
![]() Join Date: Apr 2007
Posts: 54
Downloads: 3
Uploads: 1
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Well, with the current structure, every mod is JSGME compatible. The only thing you have to do is but em in the MODS folder with a descriptor folder. That's like 5 seconds of work and doesn't necessarily have to be done by the modder (though it helps out).
The problems start when multiple mods start replacing the same files and then JSGME helps out a bunch for resetting back to vanilla. |
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#13 |
Ace of the Deep
![]() Join Date: Jul 2003
Location: Morris, Illinois USA
Posts: 1,090
Downloads: 29
Uploads: 0
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@ U-Bones quoted: Your statement about JSGME and metric/imperial is profoundly... wrong.....unquote.
Refering to JSGME in that post were only two lines asking about imperial measure being installed or not, nothing else. The bottom statement was not meant toward JSGME. Also the post was intended for Jscones. Hmm, guess I need to know more about JSGME as I thought at opening of SH4 it was mentioned that JSGME used only the metric measure and would be corrected later. Guess I'll have to look into it then.
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#14 | |
Captain
![]() Join Date: Mar 2005
Location: Nash Town, USA
Posts: 525
Downloads: 1
Uploads: 0
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![]() You must also remember that JSGME (its a great tool and I use it all the time) swaps files. Some mods share those same files. Its impossible for a modder to know exactly how each person has customized those files. Take the . . oh. . lets see . . Commands .Cfg for example. You may have the Enter key assigned to "Launch Torpedo" and the modder may use F11. Now if you swap that file with JSGME this may enable that particular mod, but when you go to F11 for the free cam and start launching fish instead youre going to be pretty upset. I think the modders try to make it as simple as they can within reasonable limits.
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"Hit Shokaku class carrier with three out of six torpedos. Recieved 105 depth charges during three hour period. Heard four terrific explosions in the direction of target, two and one half hours after attack. Believe that baby sank!" Lieutenant Commander Herman Kossler USS Cavalla Last edited by Payoff; 04-14-07 at 08:53 PM. |
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#15 |
Soundman
![]() Join Date: May 2006
Posts: 148
Downloads: 24
Uploads: 0
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And I thank you for it, JScones!
Without JSGME installing mods would be like pulling teeth without anaesthetic. S! |
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