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Old 04-14-07, 07:22 AM   #1
Uber Gruber
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Default [IMPORTANT] Mod Installations

This is not a gripe but could all mod makers ensure their mods are JSGME compatible. Its very simple to do and saves mod users from having to fiddle with their SHIV file system.

Respect to mod makers but if you really want people to use your mod and thus give you your deserved praise then at least encourage them to use it by making sure its JSGME friendly (and thus user friendly).

Personally, i'll download a mod, open it with RAR and if its not JSGME compatible I delete it.

Just my tuppence worth...
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Old 04-14-07, 07:31 AM   #2
thyro
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not every one uses JSGME!

BTW what is JSGME? Thanks
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Old 04-14-07, 07:36 AM   #3
Mast
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Quote:
Originally Posted by thyro
BTW what is JSGME?
A mod enabler program. It's pretty good. You should use it. It's here: http://www.beerymod.com/sh3_011.htm

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Old 04-14-07, 07:43 AM   #4
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The latest version of JSGME (and quite newer than the one at the above link) can always be found at my webpage; link in my signature...
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Old 04-14-07, 07:45 AM   #5
CaptainCox
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I have heard some peeps say they don't want to use JSGME...WHY!!!? it makes life soooo much more easy. Its super easy to install and use, but still some wont have it.... beats me...really does.
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Old 04-14-07, 08:00 AM   #6
thyro
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Thyro has setup a ring fenced anti-torp net around his sub



I'll install it later on. Cheers
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Old 04-14-07, 11:48 AM   #7
thyro
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Alright! Question about JSGME....

How to uninstall JSGME??? (no uninstall exe either it appears on XP apps installed list!). :hmm:
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Old 04-14-07, 11:50 AM   #8
jimbob
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Quote:
Originally Posted by thyro
Alright! Question about JSGME....

How to uninstall JSGME??? (no uninstall exe either it appears on XP apps installed list!). :hmm:
Did you installed it in the first place?
Or, did you just extracted from zip, in that case, just delete it.

It is distributed without the installer also.
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Old 04-14-07, 11:54 AM   #9
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installed through setup
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Old 04-14-07, 12:18 PM   #10
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Quote:
Originally Posted by JScones
The latest version of JSGME (and quite newer than the one at the above link) can always be found at my webpage; link in my signature...

Has the option for "Imperial" measure been added to your "JSGME" yet ? As this is what I've been waiting on before I install it to SH4. Loved it in SH3.

In SH3 we played as the Germans and they used "Metric", every body used it and I do not think there were any problems. Along comes SH4 which we play as Americans whom used ( and still do use ) Imperial measure. SH4 Devs said before Sim was on shelves that the measure would be "Imperial" and they lied as of course they in real life use metric which would be natural for them but at the time and just before the 1.1 patch there was only metric. Now we have both Imperial and metric measure in the Sim which is wrong as there should be NO metric measure in SH4 whatsoever. Everyone played SH3 with Metric and so should the people play SH4 with Imperial measure, period.
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Old 04-14-07, 05:50 PM   #11
U-Bones
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Quote:
Originally Posted by Elder-Pirate
Quote:
Originally Posted by JScones
The latest version of JSGME (and quite newer than the one at the above link) can always be found at my webpage; link in my signature...
Has the option for "Imperial" measure been added to your "JSGME" yet ? As this is what I've been waiting on before I install it to SH4. Loved it in SH3.

In SH3 we played as the Germans and they used "Metric", every body used it and I do not think there were any problems. Along comes SH4 which we play as Americans whom used ( and still do use ) Imperial measure. SH4 Devs said before Sim was on shelves that the measure would be "Imperial" and they lied as of course they in real life use metric which would be natural for them but at the time and just before the 1.1 patch there was only metric. Now we have both Imperial and metric measure in the Sim which is wrong as there should be NO metric measure in SH4 whatsoever. Everyone played SH3 with Metric and so should the people play SH4 with Imperial measure, period.
Your statement about JSGME and metric/imperial is profoundly... wrong.

JSGME is file content neutral. It just puts new files where they go, and then put every thing back the way it started if you want. It does so 100% reliably, even if the files you move around are meaningless.
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Old 04-14-07, 06:32 PM   #12
L3TUC3
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Well, with the current structure, every mod is JSGME compatible. The only thing you have to do is but em in the MODS folder with a descriptor folder. That's like 5 seconds of work and doesn't necessarily have to be done by the modder (though it helps out).

The problems start when multiple mods start replacing the same files and then JSGME helps out a bunch for resetting back to vanilla.
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Old 04-14-07, 06:46 PM   #13
Elder-Pirate
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@ U-Bones quoted: Your statement about JSGME and metric/imperial is profoundly... wrong.....unquote.

Refering to JSGME in that post were only two lines asking about imperial measure being installed or not, nothing else. The bottom statement was not meant toward JSGME. Also the post was intended for Jscones.


Hmm, guess I need to know more about JSGME as I thought at opening of SH4 it was mentioned that JSGME used only the metric measure and would be corrected later. Guess I'll have to look into it then.
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Old 04-14-07, 07:07 PM   #14
Payoff
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Quote:
Originally Posted by Uber Gruber
This is not a gripe but could all mod makers ensure their mods are JSGME compatible. Its very simple to do and saves mod users from having to fiddle with their SHIV file system.

Respect to mod makers but if you really want people to use your mod and thus give you your deserved praise then at least encourage them to use it by making sure its JSGME friendly (and thus user friendly).

Personally, i'll download a mod, open it with RAR and if its not JSGME compatible I delete it.

Just my tuppence worth...
I assume this is aimed at me (maybe I flatter myself )

You must also remember that JSGME (its a great tool and I use it all the time) swaps files. Some mods share those same files. Its impossible for a modder to know exactly how each person has customized those files. Take the . . oh. . lets see . . Commands .Cfg for example. You may have the Enter key assigned to "Launch Torpedo" and the modder may use F11.
Now if you swap that file with JSGME this may enable that particular mod, but when you go to F11 for the free cam and start launching fish instead youre going to be pretty upset. I think the modders try to make it as simple as they can within reasonable limits.
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Last edited by Payoff; 04-14-07 at 08:53 PM.
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Old 04-14-07, 07:54 PM   #15
Probex
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And I thank you for it, JScones!


Without JSGME installing mods would be like pulling teeth without anaesthetic.



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