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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2002
Location: Way out there
Posts: 603
Downloads: 24
Uploads: 0
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Hello all,
My USS Plunger was DC'd for awhile and I lost my deckgun/aaguns and the decoy launcher. The decoy thingy got fixed, but the aagun said repair in about 23 mins/deckgun in 30 mins. After the dd's lost me, thanks to a welcome thermal layer, I surfaced to try and fix the guns. Well, after about 1hour in time comp., the repair still said 23 mins and 30 mins for each gun system. However, I could manually operate each gun, even though the repairs still said the time needed. I didnt try to use them with their operators(I have dudes on watch with the crossed guns next to them) because I didnt come across anything to shoot at until I got back home. 1. Is this a bug or do I need to place my gun operators on the guns to repair them. I did place them there, but the gun systems were never actually fixed. (they didnt change back from being red) 2. Also, I need to bring up that all other items were fixed, but my submarine still had leaks in the control room. Is there a way to find out how much water your taking on, or is this just something you have to deal with until you get back to base? maybe it is a bug? thanks Mark |
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#2 |
Sea Lord
![]() Join Date: May 2004
Location: Northern Germany
Posts: 1,839
Downloads: 0
Uploads: 0
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The whole damage systems seem to be screwed up at the time being. Quite often you get random damage without being anywhere near an enemy, and these damages usually cannot be repaired. Let's see what 1.2 will change about this.
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