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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
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at the office when your rudder falls off. Ruined a really nice mission. We all had to swim back to port...
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#2 |
Silent Hunter
![]() Join Date: Jul 2005
Location: Swansea
Posts: 3,903
Downloads: 204
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Please tell me it didnt randomly do that :rotfl:
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Well, here's another nice mess you've gotten me into. |
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#3 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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I knew that button in the Conning Tower next to the Map scrolls did something.
[JETTISON RUDDER] Note: DO NOT PAINT and use only when VERY happy with direction of travel. ![]() Thou...if the port/starboard props were moddled with seperate throttles, you might have a shot at it, and you could always rig a sail like CV 11 Intrepid did. 2 February 1944: Her work in the capture of the Marshall Islands was now finished. Intrepid headed for Truk, the tough Japanese base in the center of Micronesia. 17 February: Three fast carrier groups arrived undetected at daybreak. 17 February 1944: That night an aerial torpedo struck Intrepid's starboard quarter, 15 feet below her waterline, flooding several compartments and jamming her rudder hard to port. By running her port engines and stopping her starboard engines, Captain Sprague kept her on course. 17 February–18 February: The 3 carrier groups sank two Japanese destroyers and 200,000 tons of merchant shipping in 2 days of almost continuous attacks in Operation Hailstone. The carrier raid demonstrated Truk's vulnerability and thereby greatly curtailed its usefulness to the Japanese as a base. 19 February: Strong winds swung her back and forth and tended to weathercock her with her bow pointed toward Tokyo. Sprague later confessed: "Right then I wasn't interested in going in that direction." At this point the crew made a jury-rig sail of hatch covers and scrap canvas which swung Intrepid about and held her on course. 24 February 1944: Decorated by her crazy-quilt sail, Intrepid reached Pearl Harbor. |
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#4 |
XO
![]() Join Date: Mar 2007
Posts: 420
Downloads: 5
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I had battery damage and some hull damage from a run in with a couple of aircraft.
My initial base at Manilla was overrun by the enemy. I had to go to Austrailia to get my boat fixed ... it was my 4th mission on my third career. We were quite successful. 50 miles out from the base in Austrailia, I run out of diesel fuel. I can't submerge and run on battery cuz they're damaged and if I even attempt to go to periscope depth, because of the damage to the hull, I start sinking like a lead balloon. Blowing ballast got me back safely to the surface but ... I can't go anywhere. Is there a command for running the batteries while surfaced? I trashed the career and started another one.
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----------------- Snuffy! |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Another argument for indipendant controls of port and starbord engines :p
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#6 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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Those rudder assemblies are manufactured in Taiwan.
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#7 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
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![]() Quote:
Hmm Good question. I found one way to sort of do this. Last Night in heavy seas on surface, the waves were washing off the fore and aft deck (kind of sea where any sane deck gunner would be playing poker down below) and the Batts kept kicking in when we were awash, then the diesels would come back on again -must have drove Johann nuts. Maybe a depth of 16-20 in calm seas might trigger the same thing. |
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#8 |
Lucky Jack
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Decks awash up to 30 feet and electrics should turn on.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#9 | |
Watch Officer
![]() Join Date: Mar 2005
Location: In the North Carolina Sticks
Posts: 335
Downloads: 0
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We all made it back to base except for Smithers who got eaten by a landshark. Double darn, I love this game! |
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#10 | ||
Ace of the Deep
![]() Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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![]() Quote:
I was gonna say, you have some waterskiing maintenance crew with quick hands if they were fixing the props while making good headway ![]() Would be cool if the ESC key was more of a abandon ship command with a 50:50 chance of rescue or capture...ala Pirates or FalconIV . Would be nice to get some off the boat on that Emergency blow... 5 minutes on the surface in the down for good scenario. |
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